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hongping

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About hongping

  • Birthday 07/24/1985

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  • Website URL
    http://monster-enterprise.blogspot.com/
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    tanhongping85

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  • Gender
    Male
  • Location
    Penang
  • Interests
    game, books, alcohol and a laptop!

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  1. Found this when implementing a scenario that the user just deflect before hitting the object. I can see from the display the player and the object are not overlapping, but still, the object get killed, Hence I recreate the movement here. Will try to add the code as you suggested. But I am wondering, are there solutions which are not dependent on framerate? Or, can I create the solution based on the worst case? I try having slower X velocity, the problem will occur less, but that's only avoiding the problem.
  2. BTW, this happened intermittently...
  3. I create another Codepen to better show the real problem I am seeing. http://codepen.io/hongping/pen/lrabo Ideally OBJA (the moving OBJ) will not hit OBJB. But, they still collide and making OBJB killed.
  4. I created a Codepen here http://codepen.io/hongping/pen/HguAq It can be seen that before both body collide, it will go into the collide handler. Please help!
  5. I am using ARCADE game physics, and enabling the overlapping of two sprites by this.game.physics.arcade.overlap(this.rat,this.cheese,this.eatCheese,null,this);But, when running the game with body debug, it showed that the function is called even when the two sprites are not overlapping. How to solve this?
  6. Not responding in Win 8 Chrome browser. Oops, just some delay. Good work!
  7. Created a plain simple breakout game as an exercise to play around with Phaser v2.0.5. Designed two version: 1. A desktop version, control with arrow keys 2. Mobile version, play by pressing the left part or the right part of the canvas Desktop version: http://monsterenterprise.com/plain_breakout Mobile version: http://monsterenterprise.com/mobile_breakout
  8. game game... making game...

  9. the cave man looks nice. But this is a WIP, don't really see what to achieve in the end yet... will be anxious to see the completed game
  10. It seemed that the forward link doesn't work well, the real domain is here: monsterent-monsterent.rhcloud.com
  11. I will take is that this game is addictive
  12. Let me try fixing that next weekend. Thank, I think I need more study here. 3 crate box need to be jumped on by at least using the 1 crate box. I tried it before, at correct timing, jumping onto a 3 crate box is ok. Let me try fine tune it a bit. But my initial intention is, frustratingly addicted game. Lol, guess I made the first one, not sure about the second part
  13. Finally, after weeks (I think around 3 weeks) of game design, refine, and coding, I finally able to put something decent up for showcase! The game, so far no named yet. The logic of the game is simple, don't get hit into the boxes! Just jump over or jump on the boxes to get scores. The game is at monsterenterprise.ml What left now is: 1. Music/sound 2. Better loading screen 3. Mobile management Please provide some feedbacks! Thanks!
  14. Nice twist with the sling, but when going through the first pipes, the control seemed harder than flappy bird. The gravity is too much, while the tapping, there seemed to be some y acceleration. Do you add acceleration during going up?
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