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nem0ff reacted to a post in a topic: Explaining the hires, retina and scaling modes
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nem0ff reacted to a post in a topic: Multi-Resolution Support Article
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nem0ff reacted to a post in a topic: "Screen resolution"
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nem0ff reacted to a post in a topic: [Impact] Started an HTML5 dev tutorial series
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Work now. God game
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Menu work but game don't -- white window. iPad 4 iOs 8.1
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nem0ff reacted to a post in a topic: Game list of phaser games
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nem0ff reacted to a post in a topic: Phaser 2.0.6 - Jornhill - Released
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nem0ff reacted to a post in a topic: Hungry Fridge
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nem0ff reacted to a post in a topic: Game list of phaser games
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nem0ff reacted to a post in a topic: List of Phaser Tutorials
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adamyall reacted to a post in a topic: Official Phaser 2.0 Book - Looking for feedback
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+1 +100
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Monkey - New website and now free for HTML5 commercial dev
nem0ff replied to MikeHart's topic in General Talk
Sadly, but practically no activity exists on the monkey HTML5 forum... -
The big problem of GM:S is that it's very buggy. Each new GM:S version may add a variety of problems with your previously trouble-free projects.
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I know only "HTML5 Canvas" O'Reilly book by Jeff & Steve Fulton. Have they released the other book in FoE ?
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I can port the game to any engine, framework etc. But I do not want to significantly modify the code for that.
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They didn't "compile" the game, they have ported it.
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eterps: GameClosure isn't HTML5 to native converting tool. It is native game engine which uses Javascript as language.
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HTML5 desktop games will not give you the sponsors money. Stage3d flash games dont get sponsorship too
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Aduros: Flambe looks great, but without Bitmap Flash renderer, with Stage3d only, you in fact lost big and well-established desktop Flash market
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I think exactly alike. I've been watching them for a long time, but don't see advance in that direction.
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end3r: read here https://groups.google.com/forum/?fromgroups=#!topic/game-closure-devkit/wi01hFB25sU pay attention to the dates
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This framework is just one of the many other tools for developing native mobile games, and sure not the best and mature one. Moreover, the use of Javascript isn't obvious advantage over other devtools. Using of Javascript imho makes sense only if they could deploy games not only for native iOs and android, but also for mobile/ desktop browsers, and undoubtedly with decent performance.
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Scaling up is even more necessary than down. Your games are too small on all modern smartphones and tablets, all of which have a high resolution screens.