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Temechon

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Temechon last won the day on May 5 2020

Temechon had the most liked content!

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    http://www.pixelcodr.com
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    temechon

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    Rouen (France)

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  1. Can you remove the import to Font Awesome and Google font and try again ? Facebook doesn't like external imports... Edit : Is it possible for you to send me a zip containing your Instant Game project ? It will be easier for me to test it. Thanks !
  2. Hello, Are you able to run and render your scene in a web project ? (I mean without Instant Game framework ?)
  3. It's fixed... The documentation class parser is really outdated and should be updated. It's currently deploying, give it few minutes and it will be ok. Thank you !
  4. It's hard to understant your code without any live example, but I'll take a shot Can you try something like this ? if (player.moveRight && player.position.x <= 42) { player.position.x += 1; } if (player.moveLeft && player.position.x >= -42) { player.position.x -= 1; } if (player.position.x >= 42) { player.position.x = 42; } if (player.position.x <= -42) { player.position.x = -42; }
  5. Hi @gzlock, this PR adds a toggle to display/hide the minimap : https://github.com/BabylonJS/Babylon.js/pull/3185
  6. I don't think keyframes easing are supported in the current version of exporter :/
  7. It will have PBR material support. And gltf format
  8. Thank you ! It's fixed here: https://github.com/BabylonJS/Babylon.js/pull/3185
  9. Raanan is always the fastest, from myexperience at least
  10. @max123 Hey thank you for your feedback Max, it's always appreciated to have constructive comments. About the inspector, maybe I can help ? Indeed, the inspector is HTML/CSS based and I have to say it's a real pain in the ass to create a side panel But you can create a div and ask the inspector to be created in this specific div (described here: http://doc.babylonjs.com/how_to/debug_layer) Let me know if you need anything, even new features
  11. Hi @mr_pinc, can you send us (me or noalak) your 3DSMax file and your textures please ? Thanks !
  12. Babylon.js too, everything you need is already there (drag and drop, file import...). I'm also clearly biased
  13. I have this force field custom shader in my favorite, I worked on it long time ago: http://cyos.babylonjs.com/#15MS95 Hope it can help!
  14. @Arte it's totally related, the 'tutorial' subcategory has been reworked into 'How To'
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