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Temechon last won the day on May 5 2020
Temechon had the most liked content!
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http://www.pixelcodr.com
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temechon
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Rouen (France)
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Temechon's Achievements
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ti0 reacted to a post in a topic: Gradient shader
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ti0 reacted to a post in a topic: Gradient shader
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webdva reacted to a post in a topic: Is it possible to stop the manifest error?
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webdva reacted to a post in a topic: Better understanding of registerBeforeRender() function
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webdva reacted to a post in a topic: Good bye Debug Layer, Hello Inspector !
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julien-moreau reacted to a post in a topic: Good bye Debug Layer, Hello Inspector !
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Babylon not rendering scene for Facebook Instant Game
Temechon replied to Dharasis's topic in Questions & Answers
Can you remove the import to Font Awesome and Google font and try again ? Facebook doesn't like external imports... Edit : Is it possible for you to send me a zip containing your Instant Game project ? It will be easier for me to test it. Thanks ! -
Dharasis reacted to a post in a topic: Babylon not rendering scene for Facebook Instant Game
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Babylon not rendering scene for Facebook Instant Game
Temechon replied to Dharasis's topic in Questions & Answers
Ok I'll test it tonight. Thanks ! -
Babylon not rendering scene for Facebook Instant Game
Temechon replied to Dharasis's topic in Questions & Answers
Hello, Are you able to run and render your scene in a web project ? (I mean without Instant Game framework ?) -
jonathanlurie reacted to a post in a topic: Ortho camera
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maxime1992 reacted to a post in a topic: parent-child linking between meshes
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maxime1992 reacted to a post in a topic: Babylon.js tutorials - Learn by creating a complete game
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It's fixed... The documentation class parser is really outdated and should be updated. It's currently deploying, give it few minutes and it will be ok. Thank you !
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It's hard to understant your code without any live example, but I'll take a shot Can you try something like this ? if (player.moveRight && player.position.x <= 42) { player.position.x += 1; } if (player.moveLeft && player.position.x >= -42) { player.position.x -= 1; } if (player.position.x >= 42) { player.position.x = 42; } if (player.position.x <= -42) { player.position.x = -42; }
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solved Playground editor cursor mis-aligned in Chrome
Temechon replied to FunFetched's topic in Bugs
Hi @gzlock, this PR adds a toggle to display/hide the minimap : https://github.com/BabylonJS/Babylon.js/pull/3185 -
It will have PBR material support. And gltf format
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Thank you ! It's fixed here: https://github.com/BabylonJS/Babylon.js/pull/3185
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Temechon reacted to a post in a topic: DebugLayer warnings freeze the scene
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Temechon reacted to a post in a topic: Three.js or Babylon.js for room design
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Temechon reacted to a post in a topic: Scaling Uploaded OBJ mesh
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Raanan is always the fastest, from myexperience at least
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Three.js or Babylon.js for room design
Temechon replied to Art Vandelay's topic in Questions & Answers
@max123 Hey thank you for your feedback Max, it's always appreciated to have constructive comments. About the inspector, maybe I can help ? Indeed, the inspector is HTML/CSS based and I have to say it's a real pain in the ass to create a side panel But you can create a div and ask the inspector to be created in this specific div (described here: http://doc.babylonjs.com/how_to/debug_layer) Let me know if you need anything, even new features -
Temechon reacted to a post in a topic: Playground Based Tutorials
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Temechon reacted to a post in a topic: Car Configurator
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Three.js or Babylon.js for room design
Temechon replied to Art Vandelay's topic in Questions & Answers
Babylon.js too, everything you need is already there (drag and drop, file import...). I'm also clearly biased -
Temechon reacted to a post in a topic: Three.js or Babylon.js for room design
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@Arte it's totally related, the 'tutorial' subcategory has been reworked into 'How To'