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												hw3web
 
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	next step will be random size of lines ( pixels line ) ? anyone idea ? and outline directly in shaders
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	OK, I think that final version that I could do, need focus now on the other part of my projects. Please let me know if it look like sketch as looking on this for hours I not sure any more texture as well converted to pencil lines. http://www.babylonjs.com/cyos/#1AM0VJ#3
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Vousk-prod. reacted to a post in a topic: 
	
		
			Paper Shaders
		
	
 
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	Hi guys , I need pick your brains ) to all that that how to work with shaders . to get: We need to add this settings ///////// any one is happy to share his/her wisdom ???? 1 part easy - use cell shadeing , 2 part will be noise ( any easy to make noise in shaders ??? ) 3 part will be there as in last example I share so now we need add this noise and pack around vUV nicely , anyone happy to contribute ?
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	another attempt : http://www.babylonjs.com/cyos/#1MF6TE#12
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jerome reacted to a post in a topic: 
	
		
			Paper Shaders
		
	
 
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The Snow Irbix reacted to a post in a topic: 
	
		
			Paper Shaders
		
	
 
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	Hi there , sorry , that it took me longer but I was busy with other JS project , back to Shaders I used Cell shading http://www.babylonjs.com/cyos/#1MF6TE#7 now need to be more random and artistic , like drawing , different sketch lines as that look bit to mathematical any idea from people that are masters in Shadres please ))) maybe with alpha will be great
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	only problem with this is that , it will be connected to scene 'scene' , what if I would like to use this texture independent so can use for few scenes in this same time. ?
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	Hi there , how could I load picture to shaders like pic1 : www.abc.com/pic1.jpg, pic2 : www.abc.com/pic2.jpg, pic3 : www.abc.com/pic3.jpg so then I can use uniform sampler2D pic1; uniform sampler2D pic2; uniform sampler2D pic3; vec3 color1 = texture2D(pic1, vUV).rgb; vec3 color2 = texture2D(pic3, vUV).rgb; vec3 color3 = texture2D(pic3, vUV).rgb;
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	So is any chance to set some picture as background not just single colour when 3d camera is set - rig > 0 ???
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	clearColor -> color4( 0,0,0,0.00000001) - make a trick but not with 3d camera !? - is fine with rig = 0 for normal camera why with rig = 10,11,12,13 don't work ?
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	so anyone know how to make clearColor. with alpha for SetCameraRigMode = 10 ????
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hw3web reacted to a post in a topic: 
	
		
			SceneLoader
		
	
 
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	is this {"name":"1texture.png","level":1,"hasAlpha":1 not enought ??? directly on scene !??? - or should exporter be updated ? in string is image/png information provided
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	OK is look like all is fine, string for texture and scene loading from string texture is replace by overwrite BABYLON.TOOLS http://playground.babylonjs.com/#1VOQP6#20 , but 1) why I see picture without transparency - as it is png with alpha as cloud, 2) and why this message about camera !???
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	I found problem if I want to use BABYLON.SceneLoader.Load and scene is string data:{ ..... works when I want load via BABYLON.SceneLoader.ImportMesh("name", "path", "data: { ...} ", bat not with Load as full scene - I am not sure why ??? Anyone any idea ?? I even try file:
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GameMonetize reacted to a post in a topic: 
	
		
			Paper Shaders
		
	
 
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	http://playground.babylonjs.com/#1VOQP6#6
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	In the end of the week I will focus on it then I will add here.
 
