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http://porubov.com
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Flash, iOS, Android, HTML5, .NET
pspmiracle's Achievements
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Thank you, I made a duplicate set of assets with 0.5 scale. it works now
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alex_h, did you find a solution? I have the same problem now - game loads too long on iPhone 3gs. I have one 2048x2048 texture atlas. Also I tried to split this atlas to 3 1024x1024, remove the all audio, but I got same problem.
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Merry Christmas!))
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Sergey, I see that you uses 2048 texture for this game. Did you test it on low/mid-level Android devices? Some old iPods,Androids and iPhone 3g don't support 2048 images. Sponsors are ok with it? I want to use 2048 texture too since it requires less draw calls.
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Game works great on iPhone4 with iOS6
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poncle reacted to a post in a topic: Virus Break (devices)
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I uses http://soundjs.com. It's great and simple to use.
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Very polished game! My test results: iPad 3, iOS 7: works great, iPhone 4, iOS 6: very slow 2-5FPS
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[WIP] JetFriends - Cosmo Learns to Fly (Yeti Sports type game)
pspmiracle replied to mrwut4's topic in Game Showcase
Fun little game! And I think it can be more fun with upgrades- 5 replies
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- dexterity
- Yeti Sports
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(and 2 more)
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Unfortunately bug isn't fixed. You can use emulator to find it: It happens only on iOS6. The game works great on iOS 7
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Performance is great on iPad 3 and iPhone 4. But I got the bug after device rotation:
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Could someone try my game on there phone(s)?
pspmiracle replied to Phoenix Labs's topic in General Talk
Great, thanks! -
Could someone try my game on there phone(s)?
pspmiracle replied to Phoenix Labs's topic in General Talk
K1kk0z90, can you test the Battle Fish game on Nokia Lumia 520 please? -
Could someone try my game on there phone(s)?
pspmiracle replied to Phoenix Labs's topic in General Talk
I have tested on these devices: iPhone 4 - works great iPad 3 - works great iPad 1 - works great LG-E435 (Android 4.1.2) - FPS drops, but it's still playable