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JP91 last won the day on April 13 2014
JP91 had the most liked content!
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JP91's Achievements
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Cawrtz reacted to a post in a topic: createFromObjects - unable to apply CollisionGroup
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diegoalmesp reacted to a post in a topic: game.debug.renderPhysicsBody(sprite2.body); giving error object has no method renderPhysicsBody()
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maybe this will help. http://www.html5gamedevs.com/topic/5615-audio-is-not-working-on-phaser-game-wrapped-by-phonegap/
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Hi look at this. Here
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This type of collision works well.
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To Phaser3 greater integration of physical systems.
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Phaser has no limit. The Defiant Few very cool that game . All you've got to Phaser is amazing and what you get. Waiting for Phaser 2.1
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I would also pay for a mobile testing service , I find most useful.
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JP91 reacted to a post in a topic: How easy is it to start gaining revenue?
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you can use can use revolute constraints https://googledrive.com/host/0B2Br6oKX-RFNYkJ0YlVtTWJ1UGM/index.html
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@morpbz thanks for the advice but I already had done but not included in the final version.
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I'm trying to simulate a little water movement.https://googledrive.com/host/0B2Br6oKX-RFNVmVRY0pHd3R3TGM/FLUIDOS.html
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a bit difficult, perhaps an indicator of strength or path, the idea has potential.
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jejejej a little disconcerting at first, you maybe a loading bar, it would be very cool with a horizontal scroll and they were appearing.