-
Posts
112 -
Joined
-
Last visited
-
Days Won
1
JP91 last won the day on April 13 2014
JP91 had the most liked content!
Profile Information
-
Gender
Male
-
Location
COLOMBIA
Contact Methods
-
Twitter
@JPCG
Recent Profile Visitors
1,240 profile views
JP91's Achievements
-
Cawrtz reacted to a post in a topic: createFromObjects - unable to apply CollisionGroup
-
diegoalmesp reacted to a post in a topic: game.debug.renderPhysicsBody(sprite2.body); giving error object has no method renderPhysicsBody()
-
maybe this will help. http://www.html5gamedevs.com/topic/5615-audio-is-not-working-on-phaser-game-wrapped-by-phonegap/
-
Hi look at this. Here
-
This type of collision works well.
-
To Phaser3 greater integration of physical systems.
-
Phaser has no limit. The Defiant Few very cool that game . All you've got to Phaser is amazing and what you get. Waiting for Phaser 2.1
-
I would also pay for a mobile testing service , I find most useful.
-
JP91 reacted to a post in a topic: How easy is it to start gaining revenue?
-
you can use can use revolute constraints https://googledrive.com/host/0B2Br6oKX-RFNYkJ0YlVtTWJ1UGM/index.html
-
@morpbz thanks for the advice but I already had done but not included in the final version.
-
I'm trying to simulate a little water movement.https://googledrive.com/host/0B2Br6oKX-RFNVmVRY0pHd3R3TGM/FLUIDOS.html
-
a bit difficult, perhaps an indicator of strength or path, the idea has potential.
-
jejejej a little disconcerting at first, you maybe a loading bar, it would be very cool with a horizontal scroll and they were appearing.