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turnA's Achievements
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turnA reacted to a post in a topic: [Phaser 3] Maggot Diorama | clicker, defense
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Wow, remind me of DOS games I used to code on univ Hardcore!
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turnA reacted to a post in a topic: PunkJs - Flashpunk framework
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Wow, didn't know it exists! Thanks for the info! Will try it soon!
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turnA reacted to a post in a topic: Different Colored Text
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Hi, Is there any way to make Text have different color for each of it's word? I can do it easily on Phaser 2, but can't find any way to do it in Phaser 3. Any help will be greatly appreciated. Thanks.
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This is exactly what I mean! Thanks for the help! ^^
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turnA reacted to a post in a topic: Question about asset loading
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turnA reacted to a post in a topic: Question about asset loading
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Hi there, Can I load several different assets at a different moment inside the same scene? I ask since I seem can't trigger preload function again (which will load different asset every time) even if I visit a scene repeatedly. I'm using scene switch btw. Any help will be greatly appreciated. Thanks.
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turnA reacted to a post in a topic: 'Mad World MMO' launching this fall on Steam and others
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turnA reacted to a post in a topic: Phaser Multiplayer Game Series: Hosting the Game, Part 8
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turnA reacted to a post in a topic: [Paid] Pixel Artist for Hire
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turnA reacted to a post in a topic: Visual Novel Engine RenJS
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scheffgames reacted to a post in a topic: [Phaser][Android] Tahoe Po, an Exciting Tofu Arcade Games!
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Hi all! Just want to let you know that we have released our new games, Tahoe Po! It's a small arcade games built using PhaserJS, and ported to android using the excellent Cocoon.IO. We create this games to promote our local delicacy from Kediri, Indonesia, especially local Tahoe/Tofu The games feature include Google Play Highscore/Achievement integration, native result sharing, shop/customization system, and many more! Check it out here: http://bit.ly/TahoePo If you have any feedback, do let me know! Thanks!
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Jhice reacted to a post in a topic: Horizontal Align Problem with Phaser 2.3
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Bump. From reading source code, I realize the main controller of game loop is the game.raf . I assume that by stopping game.raf, I will totally stop any Phaser internal game process, is that right? Can I safely call game.raf.stop() and game.raf.start() when I detect screen change?
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Hi there, Just a little background info. I try to submit my HTML5 games for TIzen smartwatch. After some review process, my games got rejected because they detected that my games still using 12~24mA electricity when screen off/sleeping. Any application/games shouldn't be above 4~7mA when the device is sleeping, so they assume there is problem with my games when sleep/wake up. I'm not using any special code from phaser regarding visibility change, I left all of them at default. Is there any way to make sure that Phaser doesn't process ANYTHING at all when the screen is hidden (because screen off/sleeping)? I need to change the source code maybe? Thanks
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Just want to say you have done awesome work! Hopefully we can have chance to work together in the future...
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After using Phaser 1.4.7, when I play a state and then return to previous state, several sprite/image/button that previously appear, seems to be not appearing anymore. How to replicate: 1. Enter a state (example: Title state) 2. Move to other state (example: Games state) 3. Return to previous state (in this case, Title state), with: this.game.state.start("title"); Expected: All the sprite/image/button reappear as usual. Result: Some/most of the sprite/image/button doesn't reappear Is there anyone who encounter the same problem with me? When rollback to Phaser 1.4.6, there are no problem at all.
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tidelake reacted to a post in a topic: Changing the sprite's graphic
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Hi there, Just want to let you know that we have released our latest mobile games, Siege, on Google Play! Check it out here: http://j.mp/tempasiege A gameboy-inspired retro arcade games, you are challenged to survive as long as you can from the Gargantua attack while retaliate! Can you survive this immortal monster attack? This game built with love using Phaser JS, and packaged using Cocoon JS Do let me know what you think! If you have any feedback/encounter bug, just let me know here! Thanks!
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Hi guys! Just want to let you know that Tiled Quest has finally released on Google Play for free! Come check and play it here: http://j.mp/tiledquest If you have any feedback/problem, do let me know! Thanks!
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[Guide] Phaser auto completion in Atom with tern-phaser
turnA replied to Nathan Lovato's topic in Phaser 2
Same with Timo, I always encounter error: atom-ternjs Failed to find plugin phaser I have tried pollofritto method, but I can't find plugin folder on atom-ternjs folder. Even if I create one and placed the phaser.js inside it, it still show that error...- 17 replies
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Congrats for the release! Can't wait to get my hand on it. The Grid Plugin sound awesome! I'm tired creating my own system from scratch every time
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Hi all, Just want to share our latest collaboration games for IN.Game Jam Festival, Tiled Quest. IN.Game Jam is a two days game jam event being held last month in Yogyakarta, Indonesia. It's a tile puzzle games about the Knight that need to get the cursed sword to kill the dragon and save the princess (you know, the standard fantasy tropes ). It also got featured on the frontpage of Gamejolt right now. You can play the games for free here: http://www.gamejolt.com/games/tiled-quest/86389 Mobile port are also in progress. We planning on using Cocoon.IO for it Hope you enjoy it! Do let me know if you have any problem/feedback. Thanks. PS: This games also open for non-exclusive licensing