ipop Posted July 30, 2013 Share Posted July 30, 2013 Well great news i tested all the pixi examples on coocoon js and they all work (except fonts) including touch events, the two photon demos were the only ones that didnt run at 62 fps... the one issue i found so far is with tiling texture.. if you let the demo example run for awhile the smooth scrolling and scaling soon becomes jerky, would that be a problem on cooccons end? and anyone have nay idea what it is or how to fix it! Quote Link to comment Share on other sites More sharing options...
benny! Posted July 30, 2013 Share Posted July 30, 2013 Cool news.Thanx for sharing. Quote Link to comment Share on other sites More sharing options...
ipop Posted July 30, 2013 Author Share Posted July 30, 2013 the other thing ive found is a jerk every 60fs or so on the render texture demo .. anyone any ideas why that might be , cocoon is displaying 62fps .. do you have to synch the gfx display in some way or set an fps somewhere? .....any advice also appreciated Quote Link to comment Share on other sites More sharing options...
benny! Posted July 30, 2013 Share Posted July 30, 2013 Just read that CocoonJS V1.4.1 is out. The changelog says something about minor WebGL fixes. Maybe new version solves those errors you spoke about? More info: http://wiki.ludei.com/cocoonjs:releases#v_141 Best,benny! Quote Link to comment Share on other sites More sharing options...
Littletinman Posted August 2, 2013 Share Posted August 2, 2013 My hope is that it will allow keyup and keydown listeners for OUYA and other controller based gaming systems! Quote Link to comment Share on other sites More sharing options...
kilon Posted August 2, 2013 Share Posted August 2, 2013 very nice stuff Quote Link to comment Share on other sites More sharing options...
enpu Posted August 2, 2013 Share Posted August 2, 2013 @Littletinman they are working on that Quote Link to comment Share on other sites More sharing options...
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