enriqueto Posted October 27, 2014 Share Posted October 27, 2014 audiosprites don't work on opera Link to comment Share on other sites More sharing options...
rich Posted October 27, 2014 Author Share Posted October 27, 2014 You all know the drill. Produce an isolated test case to prove the bug and post it as a github issue. It's highly unlikely to get fixed otherwise, especially extreme edge case stuff like iOS6 and Opera. Link to comment Share on other sites More sharing options...
valueerror Posted October 27, 2014 Share Posted October 27, 2014 i have an interesting one too... 32px thick wall made out of individual objects needs more than 250 (m/s ??) speed to tunnel through.. most of the time it's corrected and the player is pushed back.. but a 32px thick wall made out of one polygon is passed very easily.. only 150 speed is needed to tunnel through almost every time.. bug? should i make a testcase and show it to you? Link to comment Share on other sites More sharing options...
rich Posted October 27, 2014 Author Share Posted October 27, 2014 I assume this is P2, yes? Nothing changed anywhere in the p2 classes in the last couple of builds, so I'm suspecting this has always been the case. And probably needs filing as an actual p2 issue. Link to comment Share on other sites More sharing options...
lastnightsparty Posted October 27, 2014 Share Posted October 27, 2014 Hey guys, I've been curiously following this thread hoping that my problems with updating to 2.1.3 would be solved. I can't tell if the new version is incompatible with Tiles, Camera or something else, but here is a non-working version with 2.1.3 (the latest DEV as of today): http://www.lastnightsparty.com/fd213/ Any ideas? Link to comment Share on other sites More sharing options...
rich Posted October 27, 2014 Author Share Posted October 27, 2014 The latest dev build would say 2.1.4-dev in the console, but yours says 2.1.3 so I suspect you're using the build file that is in the dev repo, which was still 2.1.3 at the time you pulled it down. However about an hour ago I pushed up a 2.1.4 build file, so you can either grab this and test it, or just do run 'grunt' from the dev repo folder to build your own version into the 'dist' folder. lastnightsparty 1 Link to comment Share on other sites More sharing options...
rich Posted October 27, 2014 Author Share Posted October 27, 2014 Just to clarify my message above for anyone not used to how the dev branch works: when I fix issues in dev I very rarely create new build files (because I don't need to in order to test). Which means if you're working out of dev I strongly suggest using the provided grunt task to build your own local copy. It will place the files in a 'dist' folder, which is excluded from git so won't interfere with future pulls. Or keep an eye on the contents of the build folder in the repo, and if you can see I've committed some pre-built files, use those. Just know they'll nearly always be behind the actual dev status a little. mariogarranz and lastnightsparty 2 Link to comment Share on other sites More sharing options...
lastnightsparty Posted October 28, 2014 Share Posted October 28, 2014 Well, that worked like a charm. I must have missed this version by mere minutes. Thank you!! Link to comment Share on other sites More sharing options...
enriqueto Posted October 28, 2014 Share Posted October 28, 2014 You all know the drill. Produce an isolated test case to prove the bug and post it as a github issue. It's highly unlikely to get fixed otherwise, especially extreme edge case stuff like iOS6 and Opera.Hi Rich, done as you suggested! thanks for everything Link to comment Share on other sites More sharing options...
Skeptron Posted November 4, 2014 Share Posted November 4, 2014 I think there is an issue with texts with this version update. All my texts Y coord have lowered. I have made a very minimalistic (14 lines of code) Plunker to illustrate it : http://plnkr.co/edit/KAZjzKqDLsMdII8W70X3?p=preview Just switch the Phaser version from 2.1.2 to 2.1.3 to see the text slightly moving vertically. I won't report a bug untill an administrator thinks it is legit to do so! Link to comment Share on other sites More sharing options...
Ningenbitto Posted November 5, 2014 Share Posted November 5, 2014 Oh! Thanks for the update! i read is not necessary to change the game code, I'll update it now, I see that this =) Link to comment Share on other sites More sharing options...
CtlAltDel Posted November 6, 2014 Share Posted November 6, 2014 The example for blank tilemaps: http://examples.phaser.io/_site/view_full.html?d=tilemaps&f=blank+tilemap.js&t=blank%20tilemapis not working from 2.1.0 onwards, works for 2.0.7 Link to comment Share on other sites More sharing options...
martzy Posted November 9, 2014 Share Posted November 9, 2014 I'm having issues with Camera follow. I tried building from the dev branch and still get the same issue. The issue can be seen here: http://examples.phaser.io/_site/view_full.html?d=p2%20physics&f=tilemap.js&t=tilemap&phaser_version=v2.1.3& Try moving to the right. You'll notice a invisible wall? Uncomment the camera follow and all is well except for of course the camera not following. Link to comment Share on other sites More sharing options...
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