gordyr Posted October 23, 2014 Share Posted October 23, 2014 I've just read through the changelog for the recently released version 2.0 of Pixi.js and read with interest about the new ability to use custom shaders on sprites. Since It states that performance is faster than filters I would like to convert some of my custom filters into this format (if it makes sense to do so) I have a few questions regarding this though: How do I use this feature / How do I attach my custom shaders to the sprites? Can I chain multiple shaders to the same sprite? Why is performance better than filters? Are they not just simply difference ways of attaching a fragment shader to a texture?Thanks guys! Quote Link to comment Share on other sites More sharing options...
powerfear Posted October 23, 2014 Share Posted October 23, 2014 The blog announcement gives a bit more information about the shader: http://www.goodboydigital.com/pixi-js-v2-fastest-2d-webgl-renderer/ Quote Link to comment Share on other sites More sharing options...
gordyr Posted October 23, 2014 Author Share Posted October 23, 2014 Ahhh fantastic thanks... i hadn't seen that Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.