laserwhale Posted October 22, 2014 Share Posted October 22, 2014 I'm developing a music game using Phaser. I want the game to run fast and I'm trying to decide what the best approach is. It seems my focus should be on WebAudio only so I can reliably have multiple sounds at once, correct?I've also heard the argument that WAV files will run faster than MP3s as they require less decoding.Would MOD or other tracker formats be the fastest or is generating the sound is more costly? Are there compatibility issues that come with a tracker plugin? Most of the sounds will be half a second or less, corresponding with player/enemy fire. Any thoughts are appreciated! Quote Link to comment Share on other sites More sharing options...
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