AlexanderOcias Posted July 29, 2013 Share Posted July 29, 2013 How do you set the bounds/origin for an animated sprite (v95)? For a static image setting width/height works (although it crops the image) but animations seem to override all values every frame. To get around this at the moment I'm using a separate sprite for collisions, but this is going to get a bit unworkable as I need more sprite overlaps. Link to comment Share on other sites More sharing options...
InvertMouse Posted July 31, 2013 Share Posted July 31, 2013 Yeah, at the moment I just create a geometry box for hit detection and make my sprite follow that~ Link to comment Share on other sites More sharing options...
rich Posted August 1, 2013 Share Posted August 1, 2013 There's no easy way in 0.95, sorry, but in 1.0 the bounding box is entirely independent from the sprite texture. Link to comment Share on other sites More sharing options...
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