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Can redraw some sprites groups when I want?


osinski
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What do you mean by redraw? All sprites on the screen will be redrawn every frame regardless, as the screen is completely cleared before each render update. If you want a sprite to not be rendered, setting its .visible property to false will make it skip being rendered (and thus disappear) until you set it back to true.

 

There is however a plug-in which will 'hold' the current frame without clearing it under certain circumstances, which is useful for mobile and laptops: https://github.com/photonstorm/phaser-plugins/tree/master/SaveCPU

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What do you mean by redraw? All sprites on the screen will be redrawn every frame regardless, as the screen is completely cleared before each render update. If you want a sprite to not be rendered, setting its .visible property to false will make it skip being rendered (and thus disappear) until you set it back to true.

 

There is however a plug-in which will 'hold' the current frame without clearing it under certain circumstances, which is useful for mobile and laptops: https://github.com/photonstorm/phaser-plugins/tree/master/SaveCPU

Its nice plugin, thx! But It stops render at all. I want to stop render after my gamescreen created and rendered only a some area of game screen. For example when user dont click on gamescreen - I want to render only this area in the red square http://joxi.ru/dp27OkW3iX8Y27

After users clicked on gem - only gems area, and timer area, but not buttons, background, etc. Is it possible?

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Its nice plugin, thx! But It stops render at all. I want to stop render after my gamescreen created and rendered only a some area of game screen. For example when user dont click on gamescreen - I want to render only this area in the red square http://joxi.ru/dp27OkW3iX8Y27

After users clicked on gem - only gems area, and timer area, but not buttons, background, etc. Is it possible?

 

It is, I just told you how, and linked an example.

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