mirage29 Posted February 13, 2015 Share Posted February 13, 2015 I have same results But it is still 60FPS at 3000+ pandas when I tested yesterday.Is the new version problem? Quote Link to comment Share on other sites More sharing options...
enpu Posted February 17, 2015 Author Share Posted February 17, 2015 I have now updated benchmark with two versions: Panda.jshttp://www.pandajs.net/benchmark/panda.html Pixi.jshttp://www.pandajs.net/benchmark/pixi.html Both uses WebGL renderer with 20.000 sprites. They run for one minute, and then stops and outputs average FPS. What kind of results do you got? Here are my results: Chrome 40.0.2214.111 (64-bit) on OSX 10.9.5 (MacBook Pro Retina)Panda: 37.4Pixi: 37.7 Chrome 40.0.2214.111 (32-bit) on Windows 7 (Desktop PC)Panda: 2.8Pixi: 3.0 Chrome 40.0.2214.109 on Android 4.4.2 (Nexus 5)Panda: 33.7Pixi: 33.7 CocoonJS Canvas+ 2.1.1 on Android 4.4.2 (Nexus 5)Panda: 29.0Pixi: 28.3 Safari on iOS 8.1.3 (iPad Mini 1st gen)Panda: 10.0Pixi: 11.8 CocoonJS Canvas+ 2.1.1.1 on iOS 8.1.3 (iPad Mini 1st gen)Panda: 2.9Pixi: 3.0 Quote Link to comment Share on other sites More sharing options...
enpu Posted February 17, 2015 Author Share Posted February 17, 2015 Difference on iOS Safari is really interesting, have to take a closer look on that one. Edit: Panda 1.13.1 now gives better results on iOS Safari Quote Link to comment Share on other sites More sharing options...
Lorenzo Greco Posted February 17, 2015 Share Posted February 17, 2015 I have tested the new benchmarks on Chrome 40.0.2214.111 (64-bit) Macbook Air and both pixijs and pandajs are running between 58.5 and 60fps, that's great! small notice: On my cheap mobile device (Asus fonepad 7) both runs at 1fps but i think is normal with 20k sprites.. but i can tell that i'm working on a mobile game that runs 58fps on this device with webgl disabled, so is ok! Quote Link to comment Share on other sites More sharing options...
enpu Posted February 17, 2015 Author Share Posted February 17, 2015 Great! Yeah i think it's normal that low-end devices can't handle 20k sprites, even with WebGL.But usually you don't need 20k sprites on your game Quote Link to comment Share on other sites More sharing options...
Paraxpium Posted February 20, 2015 Share Posted February 20, 2015 Ipad Air Retina -Safari browserPanda : 22.2Pixi: 28.3 Quote Link to comment Share on other sites More sharing options...
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