enpu Posted October 20, 2014 Share Posted October 20, 2014 Panda.jshttp://www.pandajs.net/benchmark/panda.html Pixi.jshttp://www.pandajs.net/benchmark/pixi.html Quote Link to comment Share on other sites More sharing options...
Phempt Posted October 20, 2014 Share Posted October 20, 2014 It seems ok on safari mobile (landscape) and chrome mobile (iOS). When I will at home i'll try in chrome desktop Quote Link to comment Share on other sites More sharing options...
enpu Posted October 20, 2014 Author Share Posted October 20, 2014 Thanks! Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted October 20, 2014 Share Posted October 20, 2014 Hi @enpu I tried Safari and Chrome on a Macbook Pro. It loads ok in Safari, but in Chrome it seems to be stuck on the loading screen. It starts working when you leave the window and then put focus on it again or if you reload the page. Quote Link to comment Share on other sites More sharing options...
Phempt Posted October 20, 2014 Share Posted October 20, 2014 on Chrome 38.0.2125.104 (OSX) + Magic Mouse: every click adds a lots of pandas, 400 per click.on Chrome 38.0.2125.104 (WINDOWS) + CM Storm devastator: every click adds 150/200 per click.on Safari 7.1 (OSX) + Magic Mouse: every click adds 20pands. Quote Link to comment Share on other sites More sharing options...
Phempt Posted October 20, 2014 Share Posted October 20, 2014 There's also a problem with chrome. - Write the link into the url input bar and press enter to load the website- move out the mouse from the browser and click (for example) the desktop- The loading is stuck- click on the url input bar to resume the loading See the attached video: http://it.tinypic.com/r/2s9xfev/8 Quote Link to comment Share on other sites More sharing options...
enpu Posted October 20, 2014 Author Share Posted October 20, 2014 Yeah so you got the same really weird issue. That seems to happen, if you got WebGL enabled, and using minified version of your game. Quote Link to comment Share on other sites More sharing options...
Phempt Posted October 20, 2014 Share Posted October 20, 2014 I don't know if this could be usefull, but there is a strange issue also on iOS 8 + WebGL enabled (through Panda Config file) + Phonegap. Multitasking is not working, returning to the app, the game will be reloaded. Disabling the configuration, everything go back to work. Quote Link to comment Share on other sites More sharing options...
enpu Posted October 20, 2014 Author Share Posted October 20, 2014 Hmm, this seems to be issue with latest Chrome, because i can't reproduce it in Chrome Canary. Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted October 20, 2014 Share Posted October 20, 2014 I tried this again and it seems like reloading the page doesn't actually make it load (Chrome Version 38.0.2125.101 - Mac). I have un un-focus the page, then come back to it for it to appear. Quote Link to comment Share on other sites More sharing options...
OttoRobba Posted November 16, 2014 Share Posted November 16, 2014 Doesn't load on Android Chrome (38.0.2125.114) in my Galaxy S2 but load fine on Android Chrome (same version) in my Galaxy Note 10.1.Works fine on Linux's Firefox (35 alpha) and Chrome (38) Quote Link to comment Share on other sites More sharing options...
enpu Posted November 16, 2014 Author Share Posted November 16, 2014 Thanks for the info! http://www.pandajs.net/test/index.htmlhttp://www.pandajs.net/test/dev.html Does these work on S2? Quote Link to comment Share on other sites More sharing options...
ishan Posted November 17, 2014 Share Posted November 17, 2014 Chrome 32: Everything works fine, but each click adds tons of pandas. Also, the pandas appear red if I have WebGL enabled. Quote Link to comment Share on other sites More sharing options...
enpu Posted November 17, 2014 Author Share Posted November 17, 2014 That's exactly how it is suppose to work, click/touch screen to add more pandas.Red panda seems like WebGL issue, what device/browser are you using? Quote Link to comment Share on other sites More sharing options...
Stephan Posted November 17, 2014 Share Posted November 17, 2014 I have done some webGL testings with chrome in the past with ImpactJS. In many testings the webGL didn't improve the speed at all. It appeared that chrome has some build in support for WebGL that interfered with my personal library. I am not sure if this is helpful but have a look at these settings if you haven't done so already:http://chrome://flags/ All my webGL problems in chrome were solved instantly after I pressed the disableWEBGL switch. Quote Link to comment Share on other sites More sharing options...
OttoRobba Posted November 27, 2014 Share Posted November 27, 2014 Thanks for the info! http://www.pandajs.net/test/index.htmlhttp://www.pandajs.net/test/dev.html Does these work on S2? Aye, they work. They load and display the Panda logo, that is it right? Quote Link to comment Share on other sites More sharing options...
epilifalerav Posted December 10, 2014 Share Posted December 10, 2014 Very Good. i like Quote Link to comment Share on other sites More sharing options...
enpu Posted December 10, 2014 Author Share Posted December 10, 2014 Thanks! Quote Link to comment Share on other sites More sharing options...
OttoRobba Posted December 13, 2014 Share Posted December 13, 2014 I've noticed the performance is really weird. Up to 20k pandas in Chrome, flawless 60 fps.At 22k pandas, the framerate goes haywire. It keeps bouncing between 22fps and 50fps. Is this due to garbage collection and the number of entities? Quote Link to comment Share on other sites More sharing options...
enpu Posted December 13, 2014 Author Share Posted December 13, 2014 That's sound really weird. Do you get the same behavior on bunnymark?http://www.goodboydigital.com/pixijs/bunnymark/ Quote Link to comment Share on other sites More sharing options...
OttoRobba Posted December 13, 2014 Share Posted December 13, 2014 Nope - which is why I thought it was weird. With Bunnymark I sometimes get a small dip to 54 fps or so for a fraction of a second but it went steady at 60 fps up to 50k bunnies.With Pandamark I get really steady performance up to 20k~, then it decreases sharply, getting 33 fps at 40k bunnies. As far as the fps dips go, I've tried this quite a few times and it is really erratic. Sometimes waiting a second or so, the fps seems to stabilize a bit. So if at 19k I got a dip to 47 and wait, it goes back to 60. Quote Link to comment Share on other sites More sharing options...
enpu Posted February 12, 2015 Author Share Posted February 12, 2015 Pandamark has been updated to newest Panda version.http://www.pandajs.net/pandamark/ Now includes two url parameters: Enable WebGL renderinghttp://www.pandajs.net/pandamark/?webgl Set Sprite counthttp://www.pandajs.net/pandamark/?count=5000 Quote Link to comment Share on other sites More sharing options...
Lorenzo Greco Posted February 12, 2015 Share Posted February 12, 2015 Hi all! First of all, thank you for this great work. really Now, i've tested the new benchmarks and this is my report on my Macbook Air 1,8 GHz Intel Core i5 8 GB:http://www.goodboydigital.com/pixijs/bunnymark_v3/ drops to 47fps~ at 60000 bunnies http://www.goodboydigital.com/pixijs/bunnymark/ drops to 47fps~ at 33200 bunnies http://www.pandajs.net/pandamark/?webgl drops to 47fps~ at 18000 pandas http://www.pandajs.net/pandamark/ drops to 47fps~ at 3000 pandasPanda is at least half of the performance than pure Pixijs on my Mba, Do you have similar results? Quote Link to comment Share on other sites More sharing options...
enpu Posted February 12, 2015 Author Share Posted February 12, 2015 That's interesting, what browser did you use? Quote Link to comment Share on other sites More sharing options...
Lorenzo Greco Posted February 12, 2015 Share Posted February 12, 2015 I'm using Chrome Versione 40.0.2214.111 (64-bit) Quote Link to comment Share on other sites More sharing options...
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