Zino54220 Posted October 18, 2014 Share Posted October 18, 2014 Hi Gentlemen. Again any differences between Babylon.js and Blender. Let me explain and observe especially the spot lights... I have a scene with this render in Blender v 2.71 : And this render in Babylon.js v1.13 : All is good, I see my third lamp even if I don't see the hado of lights like in Blender (Why ??)... But if I add a spot lamp, like this render in Blender ; I have this render in Babylon : We can see that the fourth spot lamp "delete" or "mask" the third spot lamp... And their names are all different of course... Any idea? Thanks Zino Quote Link to comment Share on other sites More sharing options...
gryff Posted October 18, 2014 Share Posted October 18, 2014 We can see that the fourth spot lamp "delete" or "mask" the third spot lamp. Zino, there is a limit of 4 lights per mesh. See this thread: Lights per Mesh So if you have 4 spots and a Hemi - one gets ignored. You can include or exclude meshes - for each light. See discussion on the other thread and this Playground demo: Include/Exclude Lights The sphere in the centre only receives blue light cheers, gryff Quote Link to comment Share on other sites More sharing options...
Zino54220 Posted October 19, 2014 Author Share Posted October 19, 2014 Thank you very much Gryff ! Quote Link to comment Share on other sites More sharing options...
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