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destroy animation when finished


dandorf
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I want to make an animation when you take a coin, and when the animation is complete, this animation is destroyed, not consuming resources. 

 

I've done that take the currency disappears, then appears the animation, but not destroyed after running animation ... 

 

I have the following code:



var anim = game.add.sprite(coin.x, coin.y, 'coin');

anim .animations.add('walk');
anim .animations.play('walk', 20, false);
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