rich Posted February 26, 2013 Share Posted February 26, 2013 "Performance is crucial for any kind of gaming, even more so on mobile where the hardware is weaker and the software is often behind desktop systems. It's also a really interesting subject, which is partly why we've written about it several times before on our blog, such as our HTML5 2D gaming performance analysis (with updated benchmarks here and here), and our Great HTML5 Mobile Gaming Performance Comparison. However that last link - our last big mobile performance test - is from last May, and things are moving quickly as ever. We're big supporters of WebGL since Construct 2's WebGL renderer is often significantly faster than canvas 2D on desktop, in both benchmarks and real games. Since that post there have been major software updates, new devices, and optimisations to Construct 2's engine. So it's time to do another test. We were glad to find WebGL brings a similar performance boost on mobile, just as it does on desktop - with some surprising cross-device results. More on that in a moment!" Read the rest at https://www.scirra.com/blog/107/boosting-html5-game-performance-with-webgl Quote Link to comment Share on other sites More sharing options...
tyson Posted February 28, 2013 Share Posted February 28, 2013 Apparently also Cocso2d-html5 will have WebGL acceleration in the next release. Quote Link to comment Share on other sites More sharing options...
IvanK Posted February 28, 2013 Share Posted February 28, 2013 Hello, I started to write my library IvanK lib - http://lib.ivank.net a year ago and it was WebGL-accelerated since the beginning. It runs perfectly in Chrome Beta for Android and in Dolphin Beta for android. Quote Link to comment Share on other sites More sharing options...
rich Posted February 28, 2013 Author Share Posted February 28, 2013 Hey IvanK I've been following progress of your lib for a while now, some seriously nice features in there. Shame more people don't seem to know about it. Quote Link to comment Share on other sites More sharing options...
benny! Posted March 1, 2013 Share Posted March 1, 2013 Hello, I started to write my library IvanK lib - http://lib.ivank.net a year ago and it was WebGL-accelerated since the beginning. It runs perfectly in Chrome Beta for Android and in Dolphin Beta for android. Hi IvanK - cool to see you here. I saw your lib already months ago and was really impressed. Since WebGL get more and more into the focus I hope that your project gets the attention it deserves! Quote Link to comment Share on other sites More sharing options...
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