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How to Activate or Deactivate Backface Culling in Blender


Junior
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Backface culling = false is the default setting of Blender this can be set to 'true' by enabling the check box in the 3D View properties Panel.  This panel can be toggled on/off in the Blender viewport by pressing the 'N' key on your keyboard. The Backface culling setting is located in 3D view > Properties panel > Shading. Enable the checkbox to activate backface culling.

 
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The Backface culling setting is located in 3D view > Properties panel > Shading. Enable the checkbox to activate backface culling.

 

Junior, the problem with this is it defines what the shading should be in the 3D window. So if you have a scene with multiple objects, then checking the box "BackFace Culling" in that panel will show all objects in the scene with the back faces culled. It does not apply on an individual object/mesh basis.

 

See the result in the image below

 

I tried selecting just one object/mesh - same result.

 

cheers, gryff :)

post-7026-0-10328700-1413142976.jpg

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