JCPalmer Posted January 5, 2015 Share Posted January 5, 2015 gl.POINTSgl.LINESgl.LINE_STRIPgl.LINE_LOOPgl.TRIANGLESgl.TRAINGLE_STRIPgl.TRIANGLE_FAN are those supported by webGL 1.0. Think QUADS & POLYGONS were removed from OpenGL ES 2.0 to make it easier for mobile hardware. If you have a mesh in Blender, think exporter converts to triangles. Quote Link to comment Share on other sites More sharing options...
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