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[Phaser][WIP] Hot Larva


Prime8
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Hot Larva is my third Phaser game.

 

http://www.primitive.co/hotlarva/

Change direction to avoid falling in the lava. The aim is to hop onto the ledges and stomp out hidden jewels. Once the jewels have fallen, if you're quick enough, you can hop down and collect them. If you're super-quick after that and manage to get onto the very next ledge, you'll be able to pick up a bonus gem.

The more consecutive jumps you manage from ledge to ledge, the higher the value of the jewels. Landing back on the floating slab resets the values to their default.

Controls
High tap (in top half of screen) to hop onto ledges or flap upwards after you run off the end of a ledge.
Low tap (bottom half of screen) to change direction, or to stamp out jewels when on ledges.

If you're on desktop, you can also use spacebar for high tap and up cursor for low tap.

Please let me know how smoothly it runs. I did have a few problems with a kind of judder that happened whenever a non-looping sound played. I tore everything out apart from an autoScrolling tile sprite, and the judder remained. As soon as I added looping background music, the judder disappeared.

It now seems fine in Chrome and Safari on desktop, but is still a bit jittery in Firefox and on the iOS simulator.

Thanks for any input.

All the best,

 

Paul

 

post-8961-0-88084900-1412989015.jpg

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post-8961-0-63256400-1412989057.jpg

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Great - thanks for that Mentuat. What device were you playing it on?

 

I've just uploaded a new version - previously, if performance dipped, the ledges were added too close together as this was based on a timer interval. It's now based on their distance apart.

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Great - thanks for that Mentuat. What device were you playing it on?

 

iPad air iOS 7

 

I agree with Nuvom above - it just needs a bit more 'hand holding' at the start to ease the player in.  I found even after several attempts I just could not get the rhythm going to jump, turn, collect before dying repeatedly!

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Thanks Leandrus. Might it be it falling when it bumps its head on a ledge, or is there no obstacle when it happens?

 

Ahhh... I play it again and I toke a closer look.

It's when it bumps it's head on a ledge  :D

I thought he could jump throw the ledge, my bad!

It's happening so fast that I didn't notice the first time.

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Hi Phempt,

 

Thanks for taking the time to do a video. He's bumping his head on the ledges, which kills him. I think I need to mention this in the instructions, as the fact that he falls through a ledge after the countdown makes it seem like he can go through them.

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@hellspawn_bg my daughter mentioned the arrow key thing too.

 

I've just uploaded a new version - left/right arrow to change direction, up to jump. Or you can still use spacebar to jump if you prefer.

 

The ledges on this version don't appear until the countdown has ended, so there's less confusion about whether ledges are obstacles.

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