SpriteWrench Posted October 7, 2014 Share Posted October 7, 2014 Play as Patch, the flickering spirit, in this action rogue-lite adventure. Explore the ever changing Gauntlet. Use different weapons, and collect shiny things to survive as many floors as you can!The game is an infinite dungeon runner that draws inspiration from legend of zelda, binding of isaac and nuclear throne. You explore the depths of the Gauntlet as you try get the highest score on the http:// ~~ IamThatGuy 1 Quote Link to comment Share on other sites More sharing options...
Orbital Game Studios Posted October 7, 2014 Share Posted October 7, 2014 Very nice looking! I love your inspiration choices as well I can feel them in the design. Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted October 10, 2014 Author Share Posted October 10, 2014 ~Updated!!!!Build v0.15Patch Notes Revamped artwork for mobs (cultists)Added different types of cultists (different variations per floor)Removed ghost weedAdded placeholder artwork for the different floorsAdded new music to second floor onwardsYou can now reflect some projectiles (by attacking them or using the warrior’s shield to block them)Fixed bugs!! (hopefully i caught them all) Quote Link to comment Share on other sites More sharing options...
Coderfap Posted October 10, 2014 Share Posted October 10, 2014 Hi Spritewrench Loved the look of the graphics in this game and gameplay looks fun. Unfortunately Im on a Mac so will have to try and get on a PC and play it. Is there a title page for this game - I dont see one here - am I missing it on the full game? Coderfap Quote Link to comment Share on other sites More sharing options...
David Posted October 12, 2014 Share Posted October 12, 2014 It looks interesting. I look forward to checking it out once the linux build is available. It reminds me of A Wizards Lizard (also written in js) by the guys at Lost Decade Games which is tons of fun. Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted October 13, 2014 Author Share Posted October 13, 2014 Hey Coderfap. Unsure what you mean by 'title page'. Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted November 7, 2014 Author Share Posted November 7, 2014 Update Feedback Friday #9Build Version: 0.19 Grab it HereControlsWASD - directional movement (double tap a direction to dash)Arrow Keys - attack in that directionSpace - use active ability if available(changes depending on ‘class’)E - switch weaponsPatch NotesTweaked floor types: Floor types change every 2 floorsAdded a new scroll: Scroll of Hidden Potential Tweaked movement tractionBig Mobs now scale with level[/li]LINUX BUILD READY !!!! (no idea if they work properly) Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted November 14, 2014 Author Share Posted November 14, 2014 Soft Update Due to a lack of time and the scope of this weeks feature, a playable build is not available this week :'( . However, feel free to take a gander at some of the new classes! A number of the new classes are functionally hybrids of the base 5 (mage, warrior, priest, thief, archer). Each of these classes has access to both of their base class passives (Teleport, Half damage, Increased Light, Identify Scroll, Increased Speed) and a unique active ability.Mystic KnightMage / WarriorBishopMage / PriestWarlockMage / ThiefArcane ArcherMage / Arhcer ~ Comments welcome/appreciated. ~ Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted November 21, 2014 Author Share Posted November 21, 2014 Update Feedback Friday #9 Build Version: 0.20 Grab it Here Controls WASD - directional movement (double tap a direction to dash)Arrow Keys - attack in that directionSpace - use active ability if available(changes depending on ‘class’)E - switch weapons Patch Notes Added two new background tracks!Added 4 new classes! Can you figure out how to unlock them?Added level scaling to weapons (Higher level = Higher damage)Removed linux builds (back to the drawing board with this one ) Quote Link to comment Share on other sites More sharing options...
Phempt Posted November 21, 2014 Share Posted November 21, 2014 Good job! Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted November 28, 2014 Author Share Posted November 28, 2014 Update Feedback Friday #11 Build Version: 0.21Grab it Here Controls WASD - directional movement (double tap a direction to dash)Arrow Keys - attack in that directionSpace - use active ability if available(changes depending on ‘class’)E - switch weapons Patch Notes Added 3 new classes. Templar, Bandit and ArblistChanged ranged (archer, spellsnipe, arblist) active ability Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted December 5, 2014 Author Share Posted December 5, 2014 Update Feedback Friday #12 Build Version: 0.22 Grab it Here *Note: Dying 3 twice in a row (without clearing a floor) causes this build to crash, working to fix)* Controls WASD - directional movement (double tap a direction to dash)Arrow Keys - attack in that directionSpace - use active ability if available(changes depending on ‘class’)E - switch weapons Patch Notes Added 3 new classes. Monk, Seraph and Ninja Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted December 12, 2014 Author Share Posted December 12, 2014 Update Feedback Friday #13 Build Version: 0.23Grab it Here GamepadDPAD - directional movement (double tap a direction to dash)ABXY - attack in that directionRight/Left bumper - use active ability if available(changes depending on 'class')Right Trigger - switch weaponsLeftt Trigger - fuse weaponsKeyboardWASD - directional movement (double tap a direction to dash)Arrow Keys - attack in that directionSpace - use active ability if available(changes depending on 'class')E - switch weaponsPatch NotesUpdated class abilities for all ranged classes: Archer,Spellsnipe, Arbelist,Seraph,NinjaAdded new scrollAdded game pad support!!! Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted December 19, 2014 Author Share Posted December 19, 2014 Update Feedback Friday #14 Build Version: 0.24Grab it Here Gamepad DPAD - directional movement (double tap a direction to dash)ABXY - attack in that directionRight/Left bumper - use active ability if available(changes depending on 'class')Right Trigger - switch weaponsLeftt Trigger - fuse weaponsKeyboard WASD - directional movement (double tap a direction to dash)Arrow Keys - attack in that directionSpace - use active ability if available(changes depending on 'class')E - switch weaponsPatch Notes Added 7 gold rings:Red Ring - Ring of Attack Blue Ring - Ring of Defense Green Ring - Ring of Featherweight Purple Ring - Vampire Ring Orange Ring - Ring of Charity Yellow Ring - Ring of Greed Gray Ring - Ring of UndeathTweaked a mage's teleport , and monster collisionfixed a number of smaller bugs Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted February 13, 2015 Author Share Posted February 13, 2015 ~ Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted February 13, 2015 Author Share Posted February 13, 2015 Update Feedback Friday #15~---------------------------------------------------------------------------------------------------SHINY GAUNTLET v0.25-------------------------------------------------------------------------------------------------------~ Grab it Here ~ I'm not dead folks! Just been experimenting with some stuff! Belated Happy Holidays and Belated Happy New Year everyone! Controls: KeyboardWASD - to move (double tap in a direction to dash)ARROW Keys - to attackQ - to eat foodE - to swap weaponR - Fuse weaponsSPACEBAR - special class abilityNotes:colored meter at the bottom of the screen to denote your current weapons durability (weapons will break once meter reaches 0)Shop now only available between floorsYou are now graded based on performance on a floor (this is how you get gold)Defeated monsters spawn chestsChests have a chance to drop the following: Food Scrolls Rings Quote Link to comment Share on other sites More sharing options...
BdR Posted February 14, 2015 Share Posted February 14, 2015 Hey Coderfap. Unsure what you mean by 'title page'. Seeing as this is a html5 game developement forum, I think what he means with "title page" is a link to an online browser playable version of your game. Your game is distributed as a massive 60 MB executable so what does this have to do with html5 game developement? Also, could you explain why shiny_gauntlet.exe contains refrences to passwordbox, dropbox, onedrive, keepersecurity, paymill, gocardless, wepay, thepaymentscompany, moneybookers and torproject? Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted February 14, 2015 Author Share Posted February 14, 2015 Seeing as this is a html5 game developement forum, I think what he means with "title page" is a link to an online browser playable version of your game. Your game is distributed as a massive 60 MB executable so what does this have to do with html5 game developement? Also, could you explain why shiny_gauntlet.exe contains refrences to passwordbox, dropbox, onedrive, keepersecurity, paymill, gocardless, wepay, thepaymentscompany, moneybookers and torproject? Well the game is developed using phaser and its wrapped in node-webkit. As long as the technology is used, it counts as an html5 game. Additionally what references are you talking about? I'm not sure what you mean. Quote Link to comment Share on other sites More sharing options...
crayonHero Posted February 15, 2015 Share Posted February 15, 2015 Awesome Game! Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted February 15, 2015 Author Share Posted February 15, 2015 Awesome Game!Thanks! Quote Link to comment Share on other sites More sharing options...
BdR Posted February 15, 2015 Share Posted February 15, 2015 Well the game is developed using phaser and its wrapped in node-webkit. As long as the technology is used, it counts as an html5 game. Additionally what references are you talking about? I'm not sure what you mean. Ah ok, from looking at the game it wasn't immediately obvious that it was developed using phaser and javascript that's why I asked. And if you open the .exe file in notepad++ or a hexeditor, you can find those terms I mentioned. From the looks of it, I suspect your browser history somehow ended up inside the executable. Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted February 16, 2015 Author Share Posted February 16, 2015 Ah ok, from looking at the game it wasn't immediately obvious that it was developed using phaser and javascript that's why I asked. And if you open the .exe file in notepad++ or a hexeditor, you can find those terms I mentioned. From the looks of it, I suspect your browser history somehow ended up inside the executable. Possibly. Just wanted/need to make sure that it wasnt the node-webkit wrapper that I've been using:Web2exe. Time for a little more investigation Quote Link to comment Share on other sites More sharing options...
lillden Posted February 18, 2015 Share Posted February 18, 2015 Nice game. Good job! Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted March 21, 2015 Author Share Posted March 21, 2015 Alpha Build v0.31 Released! Build Version: 0.31Grab it Here GamepadDPAD - directional movement (double tap a direction to dash)ABXY - attack in that directionRight/Left bumper - use active ability if available(changes depending on 'class')Right Trigger - switch weaponsLeft Trigger - fuse/seperate weapons KeyboardWASD - directional movement (double tap a direction to dash)Arrow Keys - attack in that directionSpace - use active ability if available(changes depending on 'class')E - switch weaponsR - fuse/separate weapons Patch Notes Quests! You can now take on quest on behalf of the 5 guilds and earn rewardsPlayers are now able to prep for exploration prior to entering the dungeonsScrolls have been simplifiedRanking system has been changed. You are now ranked based on your completed quests.Death results in reset of your character (gold, stats, weapons, etc...). Your char remains on the leader boards but is marked as dead and his/her rank cant improve.Moved monster hp bar to the top of the screenAdded health bar animations Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted March 28, 2015 Author Share Posted March 28, 2015 Alpha Build v0.31 Released! Build Version: 0.32 Grab it Here Gamepad DPAD - directional movement (double tap a direction to dash) ABXY - attack in that direction Right/Left bumper - use active ability if available(changes depending on 'class') Right Trigger - switch weapons Left Trigger - fuse/seperate weapons Keyboard WASD - directional movement (double tap a direction to dash) Arrow Keys - attack in that direction Space - use active ability if available(changes depending on 'class') E - switch weapons Q - fuse/separate weapons Patch NotesKeyboard controls for both main screen menu and quest select menuAble to select class at character creation screen Quote Link to comment Share on other sites More sharing options...
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