@99golems Posted February 26, 2013 Share Posted February 26, 2013 Inspired by onegameamonth.com i decided to go a step further and for the past two weeks I decided to make one game a week until the end of February. The games are done in Impactjs. They are very simple games gameplay-wise, with a little bit of polish added in. My goal for these games were simple games people could play on their mobile. The canvases are either 320x480 or 480x320, and i use css scaling after the game loads. Anyway here are my feb and march entries for onegameamonth:SpaceTime (simple match-3 with neon blocks) CaveRush2600 (one-touch gravity-flip platform runner. very brown.) If anyone is interested in doing any sort of mobile html5 games i highly recommend Dominic Szablewski's (the creator of Impact) blog post about his work on mobilizing his game X-Type. Lots of neat tricks he spoke about I used (css canvas scaling, orientation detection..etc). His post can be read here: http://phoboslab.org/log/2012/06/x-type-making-of austin 1 Quote Link to comment Share on other sites More sharing options...
nem0ff Posted February 26, 2013 Share Posted February 26, 2013 Nice games 2nd link is wrong -- missed /games Quote Link to comment Share on other sites More sharing options...
rich Posted February 26, 2013 Share Posted February 26, 2013 Love the Atari 2600 style graphics Quote Link to comment Share on other sites More sharing options...
@99golems Posted February 27, 2013 Author Share Posted February 27, 2013 Thanks everyone. Quote Link to comment Share on other sites More sharing options...
benny! Posted February 27, 2013 Share Posted February 27, 2013 Wow...like em. Good work. Quote Link to comment Share on other sites More sharing options...
city41 Posted February 28, 2013 Share Posted February 28, 2013 These are great! CaveRush has a great style and nice color palette. Sometimes it seems impossible though, no choice but to get hit? Or am I playing it wrong? Quote Link to comment Share on other sites More sharing options...
@99golems Posted March 2, 2013 Author Share Posted March 2, 2013 It gets fast and more difficult, but not impossible. Quote Link to comment Share on other sites More sharing options...
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