culeaalex Posted October 5, 2014 Share Posted October 5, 2014 Hello, I want to create houses in babylon and for that i need to create custom shaped floors (ex: L shaped houses) that I will be able to apply texture to and make it look uninterrupted. How do I do this? ( I have no experience with 3D terms so sorry if there is another topic like this). Quote Link to comment Share on other sites More sharing options...
joshcamas Posted October 5, 2014 Share Posted October 5, 2014 Well... you'd have a tiled texture, I suppose. This tiled texture could be automatically scaled to fit the shape: [ ] = tile [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] And for the plane... You can move the position of the vertices in a plane, I suppose. OR have two different planes that are close to each other. Then texture them like above. Quote Link to comment Share on other sites More sharing options...
culeaalex Posted October 6, 2014 Author Share Posted October 6, 2014 I think I found solution at https://ehret.me/webgl-experiment-part-1-your-first-polygons/ (is it ok? - cannot test right now). Is there anything better? Quote Link to comment Share on other sites More sharing options...
joshcamas Posted October 6, 2014 Share Posted October 6, 2014 Ah, that looks good! Ima use this as well! XD Quote Link to comment Share on other sites More sharing options...
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