pixilover Posted October 4, 2014 Share Posted October 4, 2014 Hey guys, I'm not doing anything exciting, but for some reason I can't get a stage to render on ios 8 even though webgl is supposedly supported. var renderer = PIXI.autoDetectRenderer(400, 300); elem[0].appendChild(renderer.view); var stage = new PIXI.Stage(0xFF0000);The code works fine on Chrome, Safari (once I enabled WebGL) but fails on ios8 Simulator and ios device by just showing the canvas element but it is white rather than red (and nothing I draw on it seems to be visible)... Any ideas? Quote Link to comment Share on other sites More sharing options...
alex_h Posted October 5, 2014 Share Posted October 5, 2014 Probably related to this issue whereby a black stage background is required for it to work on iOS8: http://www.html5gamedevs.com/topic/9327-phaser-not-working-in-ios-8/ I heard this is fixed now in the pixi dev branch. Quote Link to comment Share on other sites More sharing options...
lukaszwojciak Posted October 5, 2014 Share Posted October 5, 2014 +1 do the black background @alex_h: If you fixed it please close: https://github.com/GoodBoyDigital/pixi.js/issues/938 Quote Link to comment Share on other sites More sharing options...
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