newuser Posted October 4, 2014 Share Posted October 4, 2014 Hi, this is my first post. I noticed when game.time.fps drops from 60 to 30, everything in arcade physics seems to happen half as fast. Is there a way to make physics frame rate independent? Link to comment Share on other sites More sharing options...
Skeptron Posted October 7, 2014 Share Posted October 7, 2014 I would definitely love to see an answer here. I got the same problem. Link to comment Share on other sites More sharing options...
Skeptron Posted November 10, 2014 Share Posted November 10, 2014 Well I guess this will not be an issue anymore with Phaser 2.2.0 : http://www.html5gamedevs.com/topic/10345-phaser-220-release-candidate-1-please-test/ Link to comment Share on other sites More sharing options...
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