DELETE THIS ACC PLS Posted August 19, 2013 Share Posted August 19, 2013 I'd choose Construct 2 for 2D games. Quote Link to comment Share on other sites More sharing options...
Hutto Posted September 5, 2013 Share Posted September 5, 2013 Although I'm a web developer, I recently started using Construct 2 and love it. I don't use the layout editor that much with the current game I'm developing. I basically use it as a IDE and for organizing assets alongside the 'code'. The project is fairly complex, and, although I'm pretty early in development, I haven't run into any dead-ends with the engine. It has a lot of slick features that make it very easy to make a game very very fast. Quote Link to comment Share on other sites More sharing options...
2Dcube Posted September 6, 2013 Share Posted September 6, 2013 I've been using Game Maker for 10 years, so it's just most natural to me. I also do App Store/Google Play and I love that Game Maker can export to different platforms from the same code base. Still, it's not always perfect but in the end it gets the job done for me, and prototyping in Game Maker is really quick. CKS Games 1 Quote Link to comment Share on other sites More sharing options...
KyleNau Posted September 6, 2013 Share Posted September 6, 2013 I used to be adamantly against game engines, prefering straight HTML5 and JavaScript. Lately though I've been really into Tresensa's engine, initially for the Flash animation exporter but the engine itself has come a long way. It's now my tool of choice. My only real complaint about "engines" still is that in the effort to simplify game development they tend to ignore some of the major strengths of HTML5, like the drawing API, clipping, compositing, pixel-level image editing, multi-canvas, multi-touch, etc. I understand that we're still in the early stages of most engine development (and HTML5 support in general) but eventually moving Sprites around isn't going to be enough and we'll need to see the deeper features of HTML5 implemented. Quote Link to comment Share on other sites More sharing options...
Gio Posted September 6, 2013 Share Posted September 6, 2013 Just to keep the self-promotion going (sorry folks )... I totally agree with KyleNau. That's always bugged me, and as a matter of fact, one of the better features of WADE is, in my opinion, the ability to replace the draw functions of some or all your sprites with functions that you can write yourself (the current html5 context is passed into your custom functions). You know, for those times when the built-in functions are not enough and you want to do something special. Quote Link to comment Share on other sites More sharing options...
Felipe Posted September 6, 2013 Share Posted September 6, 2013 I really like Monkey Flixel. Just helps me a lot on collision handling. It's a bit limited in some aspects, as almost every engine, but it's helpful for some type of games. For games where I want to make more visual stuff I just code them myself. Quote Link to comment Share on other sites More sharing options...
MikeHart Posted September 6, 2013 Share Posted September 6, 2013 For me it is currently Monkey with my own framework called fantomEngine. But I am working on a template in GM:S too right now. Quote Link to comment Share on other sites More sharing options...
hilty Posted September 7, 2013 Share Posted September 7, 2013 I'm using pure JS/Canvas. I'm trying to make a framework with the objects that I have made. Quote Link to comment Share on other sites More sharing options...
Arrow_x86 Posted September 7, 2013 Share Posted September 7, 2013 I use Construct 2.... a friend of mine gived me a liesence for it ... god bless him Quote Link to comment Share on other sites More sharing options...
lordtez Posted September 9, 2013 Share Posted September 9, 2013 Long time Game Maker user here, but learning to write HTML5 games in pure Javascript as well. Quote Link to comment Share on other sites More sharing options...
Valkrysa Posted September 9, 2013 Share Posted September 9, 2013 Game engines are great but I've never been able to stick with one too long.Ultimately I always end up going back to writing pure JS and then adding in libraries and frameworks for specific functionalities.My current game uses the following frameworks and libraries:The CreateJS Suite (so easeljs, tweenjs, soundjs, preloadjs) to handle rendering of spritesSocket.IO for the networkingjQuery for some DOM manipulation (though this one will be phased out)node.js for the backendOtherwise there is no overarching game engine in use other than pure javascript using a prototypal object oriented style. Quote Link to comment Share on other sites More sharing options...
K1kk0z90 Posted September 10, 2013 Share Posted September 10, 2013 At the moment I'm using GameMaker: Studio. I like how it abstracts low level things with its high level scripting language. Quote Link to comment Share on other sites More sharing options...
Shockblast Apps Posted September 14, 2013 Share Posted September 14, 2013 I used to program Android apps natively but am now using Monkey as my game engine. Great to see other monkey users on this forum Quote Link to comment Share on other sites More sharing options...
ozdy Posted September 14, 2013 Share Posted September 14, 2013 Trying to love Haxe+OpenFL, but I keep getting issues, though I've always managed to get some (sometimes not so elegant) workarounds Quote Link to comment Share on other sites More sharing options...
Overloaded Posted September 14, 2013 Share Posted September 14, 2013 GameMaker: Studio here. To be honest, I haven't really tried other engines, like Construct 2, but GMS is fine for me. Quote Link to comment Share on other sites More sharing options...
pspmiracle Posted September 16, 2013 Share Posted September 16, 2013 I did use Flambe, it's cool, but I got some resize errors. Now I uses the CreateJS framework, it's really great and polished! Quote Link to comment Share on other sites More sharing options...
CKS Games Posted September 23, 2013 Share Posted September 23, 2013 I'm a user of Game Maker Studio Pro since Feb 2013. I've made 14 games with it so far (See my signature). OrangeSheepGames 1 Quote Link to comment Share on other sites More sharing options...
OrangeSheepGames Posted September 25, 2013 Share Posted September 25, 2013 GM:S +1. I am interested in Construct 2 also Quote Link to comment Share on other sites More sharing options...
anttj Posted September 25, 2013 Share Posted September 25, 2013 Started using construct 2 about a month ago and im loving it. Easy and fast way to make html5 games Quote Link to comment Share on other sites More sharing options...
AD-Edge Posted September 27, 2013 Share Posted September 27, 2013 Heard a lot of good things about construct 2, might need to try it at some point. But yeh, I started out with Flash (back in the days of Flash 8 and FlashMX), then moved onto 3D game dev with Blenders Game Engine (the BGE) which is what I still mostly use - not HTML5 game engines though, I know (is this thread just restricted to html5 engines? - idk) Getting into Phaser now because I'm wanting to try out some little 2D browser/mobile games. Wanting to give Unity a go at some point as well, and probably WebGL too... Too many game engines, not enough time! Quote Link to comment Share on other sites More sharing options...
Reborned Posted September 28, 2013 Share Posted September 28, 2013 Construct 2. I used Multimedia Fusion 2 for a long time how a hobbie . Now, with interest in HTML 5 development, i moved to Construct 2, that is much familiar with MMF2. Quote Link to comment Share on other sites More sharing options...
huevoquilmes Posted September 30, 2013 Share Posted September 30, 2013 I started working with Unity3d, and now also getting to snoop around Phaser... Quote Link to comment Share on other sites More sharing options...
qqgp Posted October 1, 2013 Share Posted October 1, 2013 I use canvasengine. If everything will work just as well as in the beginning, will continue to use it. Quote Link to comment Share on other sites More sharing options...
Bluevessel Games Posted October 1, 2013 Share Posted October 1, 2013 i'm a Game Maker user since 2003, now i'm coding with Studio version, i'm very happy about it, despite some bugs it is a very interesting tool. I'm expirienced also in javascript, anyway i tested also the Corona SDK framework, in a moment of interest for the LUA language. Quote Link to comment Share on other sites More sharing options...
K1kk0z90 Posted October 2, 2013 Share Posted October 2, 2013 Construct 2. I used Multimedia Fusion 2 for a long time how a hobbie . Now, with interest in HTML 5 development, i moved to Construct 2, that is much familiar with MMF2. I love Multimedia Fusion 2, I've used it a lot! Then about one year ago I switched to GameMaker Studio because I needed a scripting language. I've read that Multimedia Fusion 2.5 is coming soon, with support for HTML5 and built-in physics!My passion for game development started when I was a child with The Games Factory, so I'm a big fan of Clickteam! Quote Link to comment Share on other sites More sharing options...
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