Logic Posted October 1, 2014 Share Posted October 1, 2014 In my project I'm working on a credits screen. To scroll the credits I'm using a tween and animating y from -(game.camera.height) to game.camera.height. However the animation is very jumpy, when logging the y value it appears that Phaser only changes the y value as an integer (not a float for a smoother animation). Is there any way I can make this animation smoother? Tween code:this.add.tween(this.game.camera).to({ y: this.game.camera.height }, 110000, Phaser.Easing.Linear.None, true); Link to comment Share on other sites More sharing options...
lewster32 Posted October 2, 2014 Share Posted October 2, 2014 The camera by default snaps to integers. It may make more sense to tween the credits upwards unless there's a specific reason you need to use the camera? If you do need to use the camera, make sure you're using the most recent version of Phaser and set game.camera.roundPx to false. Link to comment Share on other sites More sharing options...
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