Eugenius Posted September 26, 2014 Share Posted September 26, 2014 So I updated my iPad to iOS8 and ran some WebGL Test. it seems like anti-aliasing option for webgl rendering doesn't work. Both safari and chrome don't support it. Not sure if it'll come soon but I was wondering if anyone knows a workaround? I tried FXAA manually but the outcome is poor. Quote Link to comment Share on other sites More sharing options...
chg Posted September 26, 2014 Share Posted September 26, 2014 what about upscaling the canvas? It'll prob be more expensive than MSAA due to the extra memory used for the buffers, and for running the fragment shaders at the full upscaled res... Quote Link to comment Share on other sites More sharing options...
agamemnus Posted September 26, 2014 Share Posted September 26, 2014 You could take the approach of essentially ignoring this problem until Apple fixes it, which may be never. The problem could be coming from Chromium itself, or some incompatibility between Chromium and Apple's new phone GPUs (assuming you're using the new iPhone), so perhaps you should submit a bug on the Chromium bug reporting site about this. Quote Link to comment Share on other sites More sharing options...
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