SignalSin Posted September 25, 2014 Share Posted September 25, 2014 Star Survival is my first attempt at completing an HTML5 game. It's a simple, endless shmup using free game art from kenney.nl. Gameplay-wise I think it's mostly in a complete state - at the moment I'm mostly performance testing and tweaking for different devices etc. You can play the game here. Please let me know how it goes and what you think! Thanks! Quote Link to comment Share on other sites More sharing options...
CinkoNaap Posted September 25, 2014 Share Posted September 25, 2014 You have 5 Draw Calls in the main menu screen, which should be reduced to 1. Also you can reduce draw calls amout in game screen, try to avoid texture switching ( read more about 'sprite batching' ). SignalSin and pixelpathos 2 Quote Link to comment Share on other sites More sharing options...
pixelpathos Posted September 25, 2014 Share Posted September 25, 2014 Hi Michael, Congratulations on putting Star Survival together as your first HTML5 game! Initially played it on desktop, and it plays well. Enjoyed the sound effects, damped spaceship movement, powerups and level progression (encountered a few of the much larger enemies). It took me a little while to discover that I could just hold down the mouse button, and move the cursor around, although I suspect that if I'd started on mobile, holding down a finger may have been more obvious. On iPad Air, I encountered some resize issues. In portrait, the sprites occupy the full game area, but the background only occupies the top-left quarter, with the rest black (see 1st image below). Then rotating to landscape, everything stretches width-wise, without maintaining aspect ratio, such that all the sprites are too wide (2nd image). Frame rate was very good, though. I did not hear any sound on iPad, even after the first button press (volume was up). On Samsung Galaxy S4, I encountered similar resize issues. Frame rate was generally good, although occasionally dropped slightly when there were more particle effects on screen. Sound played fine on the S4. Best of luck with the remaining development! Vince. SignalSin 1 Quote Link to comment Share on other sites More sharing options...
SignalSin Posted September 26, 2014 Author Share Posted September 26, 2014 Thank you both for the help and advice. Looks like I've still got my work cut out for me for a little while yet! Quote Link to comment Share on other sites More sharing options...
Binary Moon Posted September 26, 2014 Share Posted September 26, 2014 I think this is quite a nice start for the game. I like it I think with a few tweaks it could be better though. I'd make the bullets and explosions a lot bigger. They don't need to be more powerful - they should just look more powerful. I'd also change the explosion colour so it's not red (spaceships don't bleed ). It worked well for me though - and I am intrigued to see where this goes. Do keep updating SignalSin 1 Quote Link to comment Share on other sites More sharing options...
SignalSin Posted October 21, 2014 Author Share Posted October 21, 2014 I worked on this some more sporadically and then kind of forgot about it after working on other games. I think I've reached a point where I'm happy with this Star Survival, for a first effort at least. Thanks again for all feedback and suggestions, they've been really useful! pixelpathos 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.