Ninjadoodle Posted September 25, 2014 Share Posted September 25, 2014 Hi guys I have a sprite setup, which I add into my mg container ... var adventurer = new game.Sprite('adventurer');adventurer.anchor.set(0.5, 1);adventurer.position.set(1040*r, 320*r);mg.addChild(adventurer); is there a way I can add an 'update' function to the sprite without making the sprite into a class? something like ... adventurer.update = function() { console.log(adventurer.x);} Thank you in advance for any help! Quote Link to comment Share on other sites More sharing options...
enpu Posted September 25, 2014 Share Posted September 25, 2014 That should work, just add: game.scene.addObject(adventurer); Quote Link to comment Share on other sites More sharing options...
Ninjadoodle Posted September 25, 2014 Author Share Posted September 25, 2014 Hi @enpu Thank you for the quick reply! Adding game.scene.addObject(adventurer); makes it work. I'm a little bit confused about why that line is needed since the sprite is already on stage inside the 'mg' container? If I try it without -> game.scene.addObject(adventurer); ... the console doesn't print anything Quote Link to comment Share on other sites More sharing options...
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