gabdab Posted September 24, 2014 Share Posted September 24, 2014 Is there a way to avoid player passing trough collidable tiles sometimes ?Would using a different system other than tilemaps for collision avoid it ? Link to comment Share on other sites More sharing options...
JUL Posted September 24, 2014 Share Posted September 24, 2014 game.physics.arcade.gravity.y = 1200;game.physics.arcade.TILE_BIAS = map.tileWidth;mySprite.body.maxVelocity.y=540; Link to comment Share on other sites More sharing options...
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