kasuparu Posted September 23, 2014 Share Posted September 23, 2014 Hello, I am learning Phaser while doing a small multiplayer game using, of course, Phaser, and Node.js with Socket IO for the server-side. Now I am at the point that data updates are correctly distributed for the players but I need to run "master" physics on server and only do interpolations on clients. I came across the nice manual for running P2 physics on server (https://github.com/brendonjohn/cljs-om-physics/tree/master/bower_components/p2js), but I do not need such complex physics. Is there a way to run Arcade physics server-side? Elyx0 1 Link to comment Share on other sites More sharing options...
Elyx0 Posted September 24, 2014 Share Posted September 24, 2014 I'm gonna bump this thread since I'm having the same issue, I have to do verifications on the server end, and Arcade collision looks just fine yet, having to upgrade to P2 serverside and client side would be a great loss in performance ! Link to comment Share on other sites More sharing options...
tips4design Posted January 25, 2015 Share Posted January 25, 2015 +1 Link to comment Share on other sites More sharing options...
Daniel Belohlavek Posted January 25, 2015 Share Posted January 25, 2015 You could check: https://github.com/photonstorm/phaser/tree/master/src/physics/arcade But I'm pretty sure Arcade Physics are dependent on other Phaser components. Link to comment Share on other sites More sharing options...
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