delta9 Posted September 22, 2014 Share Posted September 22, 2014 Hi all! I use a Physics.Arcade and check collisions objects with physics.arcade.collide() and I get the following result: But I need to stop collide when objects are already in that position: Using the overlap is not suitable. how can I do this? Thank you. Link to comment Share on other sites More sharing options...
lewster32 Posted September 22, 2014 Share Posted September 22, 2014 Use body.setSize to make your body smaller than your sprite - about two-thirds to half the width should do it. sombriks 1 Link to comment Share on other sites More sharing options...
delta9 Posted September 22, 2014 Author Share Posted September 22, 2014 OOO! Super! This is exactly what I need! Link to comment Share on other sites More sharing options...
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