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[Completed] Dragon Plunder


city41
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Dragon Plunder -- play it here

 

Dragon Plunder is a tough platformer with influences from Metroid, Super Meat Boy and the entire fantasy genre. You've just killed a dragon, now you need to escape her lair before it collapses on you, grabbing as much gold as you can on the way out. Featuring 3 tough (but fair) levels and great music and sound effects.

 

level2Dragon.png

 

 

level1.png

 

 

level1Summary.png

 

Give it a go!

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That's beautifully put together - congratulations. The combination of graphics and sound creates an absorbing atmosphere. You and Ryan obviously have real talent!

 

"Tough (but fair)" is an apt description of your creation. It creates just the right level of frustration, mitigated by appropriately placed respawn points. The damping on the player control (the way the player doesn't stop moving immediately you release the direction key) seems natural, as does the floating from the cape.

 

I must admit only having battled through the first level, before being beaten by the second. I'll have to work at it :). Are there plans to bring this to mobile?

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Very fun to play!

 

Nice story idea coupled with cool graphics for the dragons sets the mood immediately, I liked it very much. The gameplay itself was cool - if anything, the player character feels a bit "heavy" - but I guess that's just the platforming style you've chosen for the game.

 

For me, the difficulty was just right. Challenging, but not frustrating.

 

Found a bug - on the third level, I fell down from the last ledge before the checkpoint - there was the usual death sound, and the sprite disappeared - but no respawn, the screen just hung.

Console shows: "Uncaught TypeError: Cannot read property 'index' of undefined" at game.min.js:6 - generated once per frame as far as I can tell. Can't find out more since it's minified.

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Wow, thanks for the awesome compliments guys! We're stoked you like it!

 

 

if anything, the player character feels a bit "heavy" - but I guess that's just the platforming style you've chosen for the game.

 

Found a bug - on the third level, I fell down from the last ledge before the checkpoint - there was the usual death sound, and the sprite disappeared - but no respawn, the screen just hung.

Console shows: "Uncaught TypeError: Cannot read property 'index' of undefined" at game.min.js:6 - generated once per frame as far as I can tell. Can't find out more since it's minified.

 

I agree the player feels a little "heavy" too. To be totally honest, getting the platforming physics just right proved very difficult. I managed to vastly improve it over early builds where people just hated the controls, but didn't quite perfect it. I've earned new respect for games like Mario and Meat Boy :)

 

Thanks for the bug report. I should be able to fix that.

 

 

I must admit only having battled through the first level, before being beaten by the second. I'll have to work at it :). Are there plans to bring this to mobile?

 

If you want, you can skip straight to level 2 by hitting numpad-2 if you give it another go.

 

I have put the game on a phone and a tablet and I just absolutely hated the virtual controls. Really made the game miserable. I might consider a watered down version of the game that is more mobile friendly though. Or maybe there is a virtual control scheme out there that would be ideal and I haven't found it yet.

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I have put the game on a phone and a tablet and I just absolutely hated the virtual controls.

 

Pulling of pixel perfect jumps is kind of a strange fit for mobile. There is no possible control scheme precise enough when there's no buttons. And if there's something players hate, it's the feeling that it's the controls beating them, not the game.

 

If you want, you can skip straight to level 2 by hitting numpad-2 if you give it another go.

 

Would've come useful after that level 3 bug! Well, it didn't take that much to replay levels 1 and 2 :).

 

Oh, and to repeat after others: way too short :).

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