BobDylan Posted September 21, 2014 Share Posted September 21, 2014 I'm experimenting with P2 physics.I have a game where there are several platforms directly next to each other, with no pixels between them.When I enable P2 physics on these platforms they start bouncing like crazy, as if they're pushing each other out of the way. Already tried applying materials and changing the friction, restitution, kinematic properties but I couldn't solve this. Any way to avoid this from happening? Link to comment Share on other sites More sharing options...
valueerror Posted September 21, 2014 Share Posted September 21, 2014 hard to say ..... show us the code! if they are not touching eachother they can reside right next to each other.. but maybe you should leave at least one px space between them? Link to comment Share on other sites More sharing options...
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