Juice Posted September 20, 2014 Share Posted September 20, 2014 In my game I have a player, and I have several collision boxes, I want to know how to run a collision check on the box i'm closest to, or how to run them individually. My code:var player = { x:32, y:32, size:32, grav:0, xspeed:0, terminalVel:10, onGround:false, friction:0.8, update:function() { if (this.onGround == true) { this.grav = 0; } else if (this.onGround == false) { this.grav += 0.4; } if (this.xspeed > this.terminalVel) { this.xpseed = this.terminalVel; } if (this.grav > this.terminalVel) { this.grav = this.terminalVel; } this.xspeed *= this.friction; this.x += this.xspeed; this.y += this.grav; // Collision for (var key in boxes) { // Vertical if ((this.y+this.grav >= boxes[key].y-32 && this.y <= boxes[key].y) && (this.x <= boxes[key].x+boxes[key].width)) { this.onGround = true; this.y = boxes[key].y-32; } else { this.onGround = false; } } }};function basicBox(x,y,width,height,color) { this.color = color; this.x = x; this.y = y; this.width = width; this.height = height; this.draw = function() { g.fillStyle = this.color; g.fillRect(this.x,this.y,this.width,this.height); }}var boxes = [ new basicBox(32,128,32,32,"blue"), new basicBox(64,256,32,64,"orange"), new basicBox(256,32,128,64,"red"),];function run() { // game loop for (var key in boxes) { boxes[key].draw(); } player.update();}I am pretty new to javascript, so how would I go about doing this? Quote Link to comment Share on other sites More sharing options...
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