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[Release] FlixelJS - Flixel for HTML 5 games


ratalaika
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Hello, I'm ratalaika. I've released a HTML5 version of the well-known Action Script 3 engine Flixel.



About
Flixel JS is a port of the famous AS3 library Flixel.
It has some improvements and also some new stuff like support for SpriteSheets or Tiled Map format parser.

It's still new and shiny so you may find some bugs.



Features
It includes almost all the feature the original one as, like cameras, particles, integrated collision system...

But also some new ones! Like Sprite Sheet support, Tiled Map format parser, touch input (for mobiles), tweening, and some more that are under development.

It will include a port of the also know Flixel Power Tools by Photonstorm.

Flixel JS is thought for people that coded in OOP languages like AS3 or Java.

It includes a default inheritance system and a package system.




Simple Features
  • Integrated basic collision
  • Groups
  • Sound
  • Mouse input
  • Keyboard input
  • Touch input
  • Color utilities
  • Particles
  • Text display
  • Save games and preferences
  • Camera scrolling
  • Tilemap support
  • Tiled Map format parser

Advance Features

  • Record and play back
  • Path finding
  • Camera systems for split screen
  • Object recycling
  • Tweening
  • Sprite Sheep loading for performance
  • On Screen game pads
  • Bitmap Fonts




For more you can check the github page Flixel JS.
Also there is a Reddit post.
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There's also http://haxeflixel.com/

I heard it's even better than original flixel.

For HaxeFlixel you need to code in Haxe. In FlixelJS you code in JS. Also the export from HaxeFlixel to html5 works, but not super good for now.

 

Did you make benchmarks comparisons with haxeflixel (which export to js)?

I didn't yet. I will soon. Also as I said to @Antriel the idea of FlixelJS is to code your game in JS despite coding it in Haxe.

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