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HTML5 Particle system for the impatient


mfdesigner
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Our new particle system is complete.... one of the most easy to use and versatile systems.

 

Here is a sample scene created using our particle system using only 22 lines of javascript:

 

Misty Mountain

 

Here is the demo video:

 

particlesystem.png

 

 

The skeletal and morph animation system or perhaps the OpenAL integration (3D sound) will be released next and hopefully soon.

 

Questions?  please send them to [email protected]

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Could do with a preloader, I thought it had crashed.

 

Good suggestion, we thought about adding a universal load progress meter... but since it's possible for the user/game designer to load remote asset at any point during the game, we decided it's best to let the designer add their own progress indicator.  Each mesh load would result in a callback to a user-defined function and users can use that opportunity to advance their own meter.  For example,  they could use the canvas molecule to add and update a vector graphic overlay on top of the 3D scene during the callback.

 

 is there a demo somewhere?

 

If you are interested, shoot me an email to [email protected] , I will set up a guest account for you to log in.

 

What's the release plan for the editor? (free, commercial, etc)

 

Since this is a platform for sharing game assets (material, mesh, particle system, sound file, etc.), the software will be free of charge.

Sort of like turbosquid.com, we host users' creations but allow other users to build games from them without downloading to their desktop.

 

As for our revenue source, at this point, we haven't really give it much thought, so anything and everything is open to us.

 

Few more examples of what you can currently do with our software:

 

Old Barn  -  animating light along a path.

Bates House  - animating camera along a path while auto-tracking an object

Desktop  -  loading and reusing many desktop items from our asset library on the fly.

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