AlexArroyoDuque Posted September 12, 2014 Share Posted September 12, 2014 Hi! This issue is closed.:https://github.com/photonstorm/phaser/issues/1096 Now when a sprite is tinted animation plays constantly and does not change until it stops be tinted. For example if my sprite has an animation when it is ducking and is tinted sprite when is standing, the animation does not change. Greeting. Link to comment Share on other sites More sharing options...
rich Posted September 12, 2014 Share Posted September 12, 2014 It's still a Pixi level bug, and still needs fixing there! Link to comment Share on other sites More sharing options...
AlexArroyoDuque Posted September 12, 2014 Author Share Posted September 12, 2014 Ok, thanks Rich! Link to comment Share on other sites More sharing options...
AlexArroyoDuque Posted October 31, 2014 Author Share Posted October 31, 2014 Eternal issue in pixi Link to comment Share on other sites More sharing options...
ForgeableSum Posted February 28, 2015 Share Posted February 28, 2015 It's March 2015 and the problem persists! Link to comment Share on other sites More sharing options...
rich Posted March 1, 2015 Share Posted March 1, 2015 Nah, I fixed this in Phaser 2.3 a few weeks ago. ForgeableSum 1 Link to comment Share on other sites More sharing options...
ForgeableSum Posted March 1, 2015 Share Posted March 1, 2015 Ohh, goodie, I was running 2.1.1. Link to comment Share on other sites More sharing options...
webcaetano Posted January 20, 2016 Share Posted January 20, 2016 I have experiencing "frames skypes" when use tint in animated sprites. I know Laser will not use PIXI. Just leaving a feedback. Link to comment Share on other sites More sharing options...
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