Evan Burchard Posted July 17, 2013 Share Posted July 17, 2013 How does everyone make their artwork? What are your favorite tools? Are you more into raster or vector stuff? Who are your artwork heroes? I use pickle for small sprites, and blow things up with Manga Studio when I need something big or intricate. Been getting more into inkscape for vector stuff. As for heroes, I tend to look to old NES games as a model for sprites and flash games or animation like Homestar Runner for vector images. Edit: Forgot to answer my own question Quote Link to comment Share on other sites More sharing options...
owlora Posted July 17, 2013 Share Posted July 17, 2013 Xara Photo & Graphic Designer 7 I am loving it. its so practical according to photoshop but my games looking like flash games Quote Link to comment Share on other sites More sharing options...
HTML5console Posted July 17, 2013 Share Posted July 17, 2013 Photoshop is the industry standard for image creation, but if you want to use the free alternative, go with GIMP www.gimp.org/ a great open source program that does the job. If you want to create vectors, use Inkscape www.inkscape.org the free alternative to Illustrator. As far as raster images or vectors, it really depends on the look and art direction that your game is going after. Is also important to consider image size and compression, vector images have a smaller footprint. Quote Link to comment Share on other sites More sharing options...
Ryguy Posted July 17, 2013 Share Posted July 17, 2013 Inkscape all the way. I appreciate the speed and versatility of vectors. They also are much less rigid when creating strangely-sized banners. Rudrabhoj Bhati 1 Quote Link to comment Share on other sites More sharing options...
@99golems Posted July 18, 2013 Share Posted July 18, 2013 I went from gimp to inkscape to inkscape+gimp to adobe creative cloud and now i use photoshop and illustrator. Quote Link to comment Share on other sites More sharing options...
@99golems Posted July 18, 2013 Share Posted July 18, 2013 oh also i have Hexels now too. Quote Link to comment Share on other sites More sharing options...
Evan Burchard Posted July 18, 2013 Author Share Posted July 18, 2013 Wow. Hexel is awesome. I feel like I can play Seurat without even trying! I can see it being especially good for splash screens or levels. Made this image in like 10 minutes: InvisionUser 1 Quote Link to comment Share on other sites More sharing options...
-AAG- Posted July 18, 2013 Share Posted July 18, 2013 I am learning Inkscape and is already paying, literally. I also use Paint.Net and the internal editor on GM:Studio. Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted July 18, 2013 Share Posted July 18, 2013 Earlier when was on windows used Illustrator. Then realized various restrictions of game maker... Game Maker was only thing holding me back on windows. I deleted windows partition and from then on I am using PC-BSD (freebsd distro), so Inkscape all the way. Personally I think raster tools are impossible for me. But yes, effective use of layers in photoshop can give good results. But I like vector more. Quote Link to comment Share on other sites More sharing options...
alex_h Posted July 18, 2013 Share Posted July 18, 2013 I use flash for design purely because it's what I'm familiar with from using it every day at work. skywalker 1 Quote Link to comment Share on other sites More sharing options...
remvst Posted July 18, 2013 Share Posted July 18, 2013 I think you can do nice stuff with any of the softwares listed above, as long as you know how to use them. Yesterday I tried Inkscape to make a logo, but it's too hard because I have no experience with it, so I stuck to Gimp, since I'm very familiar with it, and used a huge resolution, so it's not too pixelated. If I knew how to use Inkscape, I would use it a lot, but unfortunately that's not the case Quote Link to comment Share on other sites More sharing options...
Ryguy Posted July 18, 2013 Share Posted July 18, 2013 Vectors can be hard to get used to if you're used to pixel manipulation. There are a lot if good tutorials it you ever want to give it another go. Quote Link to comment Share on other sites More sharing options...
Nincompop Posted July 18, 2013 Share Posted July 18, 2013 I still use paper and pencil, as well as Flash, Photoshop, Gimp, Game Maker and Paint. Of course, everything I make is finished or redone by someone else. Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted July 18, 2013 Share Posted July 18, 2013 Flash, Flash, Flash - and some Photoshop Quote Link to comment Share on other sites More sharing options...
-AAG- Posted July 19, 2013 Share Posted July 19, 2013 If I knew how to use Inkscape, I would use it a lot, but unfortunately that's not the case On inkscape itself go to help>tutorials. Do all of them and do not leave them or skip anything until you can do it all or are decently familiar with it. Then go here. That is the very first tutorial on october 2011. I am only as far as the second tutorial about rectangles and already updated 2 of my games with excellent results (that's what sponsors are saying with their money). Oh, and I skipped a little to a fonts and icons tutorial because I need those in all of my games. There is also this page where you can have someone else make it for you from $5(sure). A sponsor told me about it. That's what they use for their art needs. I hope that helps! Rudrabhoj Bhati and SilentxxBunny 2 Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted July 20, 2013 Share Posted July 20, 2013 For my mobile games I paint raster graphics in Photoshop. For pixel art I use ProMotion (even though I don't use that for mobile html5 games, in my experience publishers like pixel art a lot less than the typical indie games person).I messed around with Illustrator/Inkscape, but I found the 2D vector workflow too tedious for my needs. I do see the advantages though. Quote Link to comment Share on other sites More sharing options...
Raiper34 Posted July 20, 2013 Share Posted July 20, 2013 I use Inkscape, when i draw... I usually find any "graphic-man". But inkscape is great, i am totaly lame with graphic but i can draw some thinks, wich look quite good Quote Link to comment Share on other sites More sharing options...
joannesalfa Posted July 22, 2013 Share Posted July 22, 2013 I use Photoshop but it's not good to create pixel art, however it depends if you are good at software and art you probably make good graphics. Quote Link to comment Share on other sites More sharing options...
Rezoner Posted July 22, 2013 Share Posted July 22, 2013 Aseprite + Gimp for pixelart 1) Flash scares you?2) You can't animate or don't have time to animate pixelart?3) You just love bones based animation? use Spine If you need lotsa rotating things - consider 3d - we are getting fine results with such easy tool as SketchUp 3D Models + pixelarted textures does miracles Go with inkscape (vectors) for any kind of graphics that you will require tons of different sizes (such as logo) Also vectors + Spine = Flash rsadwick, p01, Fla5h and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Ryguy Posted July 22, 2013 Share Posted July 22, 2013 Very nice, Rezoner. I appreciate the diversity of your toolset. It looks stronger as a result. Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted July 24, 2013 Share Posted July 24, 2013 Hey Rezoner - are there any super-cool features of Aseprite, which cannot be find elsewhere? Quote Link to comment Share on other sites More sharing options...
Paul-Andre Posted July 25, 2013 Share Posted July 25, 2013 I haven't used it for any real production yet, but GraphicsGale looks nice for animating pixel and is free. I haven't tried Aseprite though. Also, people, how do you actually integrate the art in your game once you created and pasteurized it? Since images are drawn on screen using code, I am scared that it would be hard to separate game logic/drawing code from image placement without using some over complicated data structures. How do you deal with that? And with animation? Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted July 26, 2013 Share Posted July 26, 2013 Yup - everybody else apart from me use GraphicsGale for pixel-art at Blackmoon's Quote Link to comment Share on other sites More sharing options...
Rezoner Posted July 28, 2013 Share Posted July 28, 2013 Nope there is none. It just has this special something that makes you focused on work. Also it has very neat layer + animation frames management. blackmoondev 1 Quote Link to comment Share on other sites More sharing options...
gaelbeltran Posted July 29, 2013 Share Posted July 29, 2013 Aseprite + Gimp for pixelart 1) Flash scares you?2) You can't animate or don't have time to animate pixelart?3) You just love bones based animation? use Spine If you need lotsa rotating things - consider 3d - we are getting fine results with such easy tool as SketchUp 3D Models + pixelarted textures does miracles Go with inkscape (vectors) for any kind of graphics that you will require tons of different sizes (such as logo) Also vectors + Spine = Flash Awesome art style! I make all my graphics with inkscape Rudrabhoj Bhati 1 Quote Link to comment Share on other sites More sharing options...
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