mfdesigner Posted September 3, 2014 Share Posted September 3, 2014 This is the second installment of our tutorial series on how to create realistic water surfaces using oTakhi Platform (Three.js). This scene is generated using dynamic reflection, refraction, and depth mapping and a static normal map. Elements used in this scene include:skybox,fog,water shader that produces 12 randomly generated Gerstner waves,dynamic reflection mapping,dynamic refraction mapping,dynamic depth mapping,static normal mapping,multi-layer material with glow mapping. Hers is a video tutorial on how this scene was assembled in oTakhi Condenser. https://www.youtube.com/watch?v=SzylWJExrwU You can access all our previous tutorials here (may have to hit reload a few times): https://plus.google.com/114090903151589399287/posts As always, your comments, critics, and feedback are welcome. Quote Link to comment Share on other sites More sharing options...
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