Chendler Posted September 3, 2014 Share Posted September 3, 2014 Hello, comunity and Richard. When I create my player, I use the follows code: creature = game.add.sprite(-500, -500, 'hero', 2, group);game.physics.enable(creature, Phaser.Physics.ARCADE);creature.body.gravity.y = 500;creature.scale.set(xFactor, yFactor);creature.body.offset.x = creature.body.width - creature.body.width * 0.8;creature.body.width = creature.body.width * 0.8; After creature.scale.set() phaser immedeately change creature.width, but doesn't change creature.body.width.Then I change my creature.body.width to needed value, but after first update() run phaser set creature.body.width to updated creature.width. How I understood, it's because phaser update physics after each update() iteration. Is it normal behavior? Link to comment Share on other sites More sharing options...
Nepoxx Posted September 3, 2014 Share Posted September 3, 2014 Unrelated tip:creature.body.width - creature.body.width * 0.8;is equivalent tocreature.body.width * 0.2; I might (and most likely am) be wrong, but I think you should leave sprite.body alone. In the docs http://docs.phaser.io/Phaser.Physics.Arcade.Body.html#width, it says " The calculated width of the physics body.". So I don't think messing with it is the right way to go. Link to comment Share on other sites More sharing options...
Chendler Posted September 3, 2014 Author Share Posted September 3, 2014 Unrelated tip:creature.body.width - creature.body.width * 0.8;is equivalent tocreature.body.width * 0.2; I might (and most likely am) be wrong, but I think you should leave sprite.body alone. In the docs http://docs.phaser.io/Phaser.Physics.Arcade.Body.html#width, it says " The calculated width of the physics body.". So I don't think messing with it is the right way to go. Thanks for tip Hm, I think it occurs (body.width auto update) because in my update() I have animation, frames update - body update, but I'm not sure. Who knows right way to reduce boundig box size without sprite changes? Link to comment Share on other sites More sharing options...
Dumtard Posted September 3, 2014 Share Posted September 3, 2014 http://docs.phaser.io/Phaser.Physics.Arcade.Body.html#setSize Link to comment Share on other sites More sharing options...
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