Kobaltic Posted September 1, 2014 Share Posted September 1, 2014 Project Title:Defend City of RelicsDescription:Defend the City of Relics by stopping enemy creatures from escaping with the illumes. Spend Diamonds to place mages, fighters, archers, thieves, gangs and artillery around the paths on the map to kill the enemies, rescue the illumes and earn diamonds.Story will be two parts. The first one will be the main story for this game. The second part will be a part of a larger story that will span multiple games in an attempt to franchise The City of Relics.10 Levels10 Enemy types5 Character classes2-3 Artillery classesTeam Name:Walsh Gaming Corp.Technology:Phaser FrameworkPerforce (source control)JavaScriptAJAXPHPPhone Gap or CocoonJSTarget Audience:Mobile users, Android, IOS and Windows Phone 8Target Release Date:November, 2014Team Structure:James Walsh, II (Project Creator)- 10 Years experienceProject Manager, Programmer, Level Designer and Game DesignerRemus Turcuman (2d character artist) - Remus is doing some contract work for the game. His work will be the characters that you select from. Shoe Lee (Intern JS programmer) - worked on various JS applications. Eric Stadel (Sound Engineer) - Did more music then I can count.Previous Work:This is the first project for this team.Personal history:Programmed for 4D Rulers, Gore: Special EditionGore: Special EditionProgrammed for Hedron OnlineHedron OnlineLevel Designer for about six small Indie teamsPersonal work:Much of my personal stuff found here:ResumeNumber Sliders game:Number Sliders GameRaycast Engine made in Phaser:PhaysercastTalent Required:JavaScript Programmer:Required:At least one year experience with OOP JavaScriptSamples of workAbility to finish programming 85% of the rest of the gameAbility to finish projects in a timely mannerWilling to contribute ideasPluses:One shipped titleWorked with Phaser frameworkAJAXNode.jsPHPPhone GapCocconJSAny other JS to mobile wrapperSystems To Program:Combat systemWave systemPlacement systemIntro systemOutro systemIllumes and diamond systemLevel systemMagic and projectile systemStart / Pause systemClean up any loose ends2D Artist: Required:Make environmentsKnowledge of alpha transparency (SuperPNG)Style - similar to the demo providedSamples of workUnderstands size and memory needsAbility to finish projects in a timely mannerPluses:One shipped titleCharacter animationsMenu designBuilding sprite sheetsBuilding atlasesWorked with PhaserAudio Engineer:Required:Ability to make looping tracks (one song about 30 - 45 seconds)Ability to make sound effects (magic casting, sword swing, archer shooting etc)Samples of workAbility to finish projects in a timely mannerWilling to contribute ideasPluses:One shipped titleWorked with PhaserWriter:Required:Ability to write small story for the gameAbility to integrate part larger story line into the gameSamples of workAbility to finish projects in a timely mannerWilling to contribute ideasMust be 18 to sign legal binding documents (NDA and Contract)Game Design Document:I am currently working on a more thorough GDD. I plan on making almost a clone of Crystal Defenders. There will be some minor changes and additions.Full versionLite versionWebsite:Walsh Gaming Corp. business website (a little out dated)Walsh Gaming Corp.Current progress on the gameDefend City of RelicsCompensation:The main goal is to get a game released and test out the business plan. Profits from the game will be split among the team. A kickstarter is intended and you can receive money from the kickstarter.Contact:E-mail: jobs[AT]walshgaming[DOT]com Quote Link to comment Share on other sites More sharing options...
Kobaltic Posted September 12, 2014 Author Share Posted September 12, 2014 Added two new team members and have the latest updates on the website. Still looking for a programmer. Quote Link to comment Share on other sites More sharing options...
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