marv_ny Posted July 12, 2013 Share Posted July 12, 2013 I am an experienced programmer but brand new to game dev. Are there any good Box2D examples for Pixi? Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted July 12, 2013 Share Posted July 12, 2013 BAM! http://goodboydigital.com/pixijs/examples/pixijs_box2d.zip Probably Kira 1 Quote Link to comment Share on other sites More sharing options...
marv_ny Posted July 13, 2013 Author Share Posted July 13, 2013 Thanks! That was fast! Quote Link to comment Share on other sites More sharing options...
topheman Posted July 16, 2013 Share Posted July 16, 2013 There you go : http://topheman.github.io/boxbox/ Quote Link to comment Share on other sites More sharing options...
megmut Posted November 17, 2017 Share Posted November 17, 2017 @Mat Groves A long time since this was posted I know, but I accessed this link fairly recently but it's broken now. You don't happen to have an old copy on a floppy drive somewhere do you?! Cheers! OSUblake 1 Quote Link to comment Share on other sites More sharing options...
1p0 Posted November 19, 2018 Share Posted November 19, 2018 @megmut here you have a working example http://lo-th.github.io/crossed/phy_b2d.html click the github fork me on top to see and clone the whole repository. The content of that particular example on pixi box2d is this one: https://github.com/lo-th/crossed/blob/gh-pages/phy_b2d.html It's an old version but check the function update() { ... } As mentioned, you let box2d handle the things, and on each update, you create pixi objects mimicking the position of the box2d objects. AFAIK. Didn't tested nor looked into it too much. I just wanted to give my two cents to the conversation. Let me know if you found something else. ivan.popelyshev 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.