remvst Posted August 27, 2014 Share Posted August 27, 2014 So for my entry for js13kgames this year, I decided to go with a simple and classic gameplay and try to polish make it as fun as possible. Last year I tried to follow the theme but this time I just went free, though I tried to give it a unique look. You can try my entry at http://vw.tap2play.io/ The game itself is not entirely ready yet, I might make a few changes based on the feedback I get here, hoping to get a better place than last year. You have two controls: jump or shoot. You can also double jump or jump down the current platform. All you have to do is to get rid of as many enemies as possible, using combos and power ups. I'm obviously aiming for the mobile category, though the game should work on desktop. Looking forward to hear some feedback. austin and end3r 2 Quote Link to comment Share on other sites More sharing options...
end3r Posted August 27, 2014 Share Posted August 27, 2014 Impressive! It looks cool, there's lots of enemies, bonuses and stuff. I really enjoyed playing it! remvst 1 Quote Link to comment Share on other sites More sharing options...
AshKyd Posted August 28, 2014 Share Posted August 28, 2014 Very cool. Works nicely on the desktop here. Super smooth (although my laptop eventually got hot and bottomed out.) Quote Link to comment Share on other sites More sharing options...
Imanol Posted August 29, 2014 Share Posted August 29, 2014 Nice! Congratulations, good work! I really liked it. Quote Link to comment Share on other sites More sharing options...
mer Posted August 30, 2014 Share Posted August 30, 2014 is the best game in this contest that I've seen Quote Link to comment Share on other sites More sharing options...
JUL Posted August 30, 2014 Share Posted August 30, 2014 Fun. a bit ugly, but fun.I like the fact of being able to keep up and forward pressed and being able to survive long enough to admire the landscape Quote Link to comment Share on other sites More sharing options...
remvst Posted August 30, 2014 Author Share Posted August 30, 2014 Thank you all for the feedback. Given how little free time I have lately, I just submitted my entry. So, unless I find a big issue within two weeks and Andrzej lets me update the zip, this is the version for the compo. Quote Link to comment Share on other sites More sharing options...
remvst Posted September 2, 2014 Author Share Posted September 2, 2014 Alright, the game is submitted for good now. If you want to support me, you can tweet about it from this page: http://js13kgames.com/entries/virtual-war Thanks in advance end3r 1 Quote Link to comment Share on other sites More sharing options...
BdR Posted September 5, 2014 Share Posted September 5, 2014 Nice game, the 3d-ish effect of the platforms is very cool. But sometimes it's a little confusing, especially the "reverse" powerup. And why does a tank shot only decrease your health, but a mine is instant death? Quote Link to comment Share on other sites More sharing options...
remvst Posted September 5, 2014 Author Share Posted September 5, 2014 Nice game, the 3d-ish effect of the platforms is very cool. But sometimes it's a little confusing, especially the "reverse" powerup. And why does a tank shot only decrease your health, but a mine is instant death?The reverse power up is actually not a bonus. I made that kind of stuff to prevent people from shooting around all the time. So I know it's confusing, but that's the purpose. But then, I would be open to removing it if it's just frustrating. For the mine thing, that was only a choice. To me it made sense because before that I thought it was weird that the mines wouldn't kill you instantly, but I'm also open to suggestions (though it wouldn't count for the compo, since it's already submitted). I would have probably added music if I knew how to do it before submitting. Well, too bad, that's part of the game Thanks for the feedback Quote Link to comment Share on other sites More sharing options...
end3r Posted September 5, 2014 Share Posted September 5, 2014 For me both things are ok - you can be hit by a bullet, but stepping no a mine makes you fly high in all directions. It's all a design decision, for example when you're tapping on the food to collect it and had to decide if picking the bomb will only hurt the player, or kill him.Also, having some kind of moments with higher difficulty level makes it more dynamic. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.