totor Posted September 25, 2014 Share Posted September 25, 2014 now i am really intrigued,i really would like the name of the game in pm if you don"t mind. For now, i am going the 2) road ie making small games with a theme, monetization still not decided. Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted October 13, 2014 Share Posted October 13, 2014 I think they should use an average value. Because how much games reached to 30K? Maybe Zombies Can't Jump and more one or two games. Its like saying that Google Play or App Store are super profitable because Angri Birds made milions. To give some insights, the HTML5 version of Zombies Can't Jump was only sold non-exclusively to publishers and grossed a little over $26,000 from HTML5 in this first year including licenses, revenue share and re-skin (does not include sales and rev share deals on native stores). I remember hesitating as to whether I should accept to sell an exclusive license but I am happy I did not because the prices publishers offered at that time were much much lower than this figure. On the other hand what should be accounted for is the overhead when dealing with many publishers and networks (code, packaging, customizations, contract negotiation and so on) - so this should be accounted for when comparing the actual net of selling non-exclusives over selling one exclusive. If exclusive prices remain in the range of what was offered for Zombies Can't Jump then it would seem it is more profitable to take the overhead and sell non-exclusives but if publishers are willing to pay within the price range mentioned in the article for exclusive content then the whole thing of selling exclusive starts making sense... just my opinion however ricky_, ozdy, benny! and 4 others 7 Quote Link to comment Share on other sites More sharing options...
GameOptimal Posted October 14, 2014 Share Posted October 14, 2014 -Removed since it may become trivial for some- Quote Link to comment Share on other sites More sharing options...
ozdy Posted October 15, 2014 Share Posted October 15, 2014 Just to summarize, no HTML5 game has been offered $30K directly by a sponsor: * a few games have made as much and more but involving mobile store versions after accumulated sales.* we suspect Heat City made as much, but Alex hasn't confirmed it and it should have involved performance bonuses and luck over time. Quote Link to comment Share on other sites More sharing options...
GameOptimal Posted October 15, 2014 Share Posted October 15, 2014 -Removed, doesn't seem necessary- Quote Link to comment Share on other sites More sharing options...
enriqueto Posted February 24, 2015 Share Posted February 24, 2015 my advice: don't waste your time with softgames and the blah blah blah they use to get developer's attention. Quote Link to comment Share on other sites More sharing options...
ptdnet Posted February 24, 2015 Share Posted February 24, 2015 Huh, I just took a look at Softgames.com and not a single one of those is worth even $5,000. Sorry. Quote Link to comment Share on other sites More sharing options...
Funkyy Posted February 24, 2015 Share Posted February 24, 2015 my advice: don't waste your time with softgames and the blah blah blah they use to get developer's attention. Why? Only because they have no work ethics, they seem to lie and tell fake stories and also because they do not care about developers at all?Nah, they are good. Quote Link to comment Share on other sites More sharing options...
Smrdis Posted February 25, 2015 Share Posted February 25, 2015 Huh, I just took a look at Softgames.com and not a single one of those is worth even $5,000. Sorry.I think you're wrong. Quote Link to comment Share on other sites More sharing options...
bambo Posted February 25, 2015 Share Posted February 25, 2015 Huh, I just took a look at Softgames.com and not a single one of those is worth even $5,000. Sorry.What is your definition of the value of game? Quote Link to comment Share on other sites More sharing options...
ozdy Posted February 25, 2015 Share Posted February 25, 2015 Softgames is a company that: * Claims HTML5 browser games are the future and the mobile markets are oversaturated BUT they ask for exclusive license that includes mobile stores.* Claims you can make $50K with an exclusive BUT they offer you $2K.* Claims they don't approve clones BUT it's almost only what they license and ask for. How can you not like that company? Quote Link to comment Share on other sites More sharing options...
ptdnet Posted February 25, 2015 Share Posted February 25, 2015 What is your definition of the value of game? A $30,000 game needs to earn $30,001 on my web site, or in-app purchases, etc. to be "worth it." Well, actually a lot more than that, but let's just keep this simple. Do you think 30,000 and 1 people are going to make a $1 purchase though any of those games? If you can honestly say yes, then great. I don't see it happening. Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted February 25, 2015 Share Posted February 25, 2015 Do you think 30,000 and 1 people are going to make a $1 purchase though any of those games? Why are you mixing up IAP-driven markets with the (practically) purely ad-driven HTML5-sponsorship market? Quote Link to comment Share on other sites More sharing options...
bambo Posted February 25, 2015 Share Posted February 25, 2015 A $30,000 game needs to earn $30,001 on my web site, or in-app purchases, etc. to be "worth it." Well, actually a lot more than that, but let's just keep this simple. Do you think 30,000 and 1 people are going to make a $1 purchase though any of those games? If you can honestly say yes, then great. I don't see it happening.I also don't see it happening because I even don't see any place where people could make a $1 purchase of these games You were talking about $5,000 and now you refer to $30,000. Let's stick to one value because we'll get lost in this discussion.Ok, so the worth of game is defined by amount of money that such game possibly can make in different ways of monetization. I'm neither publisher nor sponsor so I'm not able to say how much money these games can make. I can rely on e.g. OkijinGames words (which I belive in) about Zombies Can't Jump which is available on softgames' portal (you can read them a few posts above) and I can honestly say that at least one of these games is worth more than $5,000. Do you have any data telling that they make less than $5,000 with each of their games? The answer is no. Quote Link to comment Share on other sites More sharing options...
ptdnet Posted February 26, 2015 Share Posted February 26, 2015 I also don't see it happening because I even don't see any place where people could make a $1 purchase of these games You were talking about $5,000 and now you refer to $30,000. Ok fine. For $5000 then. I need to make that much with banner ads. Let me stop laughing first... no wait. Still laughing. Nope, still laughing and I think I peed a little. OK, I'm back. What is that then, like four million banner views? No, I don't have concrete data on that, but the last time I was in any banner program I think we made 65 cents. But in the end I guess I don't care and I'm sorry I even commented. Those games suck and let's just leave it at that. Signing off. Quote Link to comment Share on other sites More sharing options...
Smrdis Posted February 26, 2015 Share Posted February 26, 2015 Ok fine. For $5000 then. I need to make that much with banner ads. Let me stop laughing first... no wait. Still laughing. Nope, still laughing and I think I peed a little. OK, I'm back. What is that then, like four million banner views?$5000 / 2.5$ avg ecpm = 2 million views. 1 gameplay made 2-3 ads views. So, you need only 700,000 - 1,000,000 gameplays to make $5000.I don't know how much traffic Softgames have, but it does not look impossible. bambo 1 Quote Link to comment Share on other sites More sharing options...
totor Posted February 26, 2015 Share Posted February 26, 2015 where do you get 2.5$ cpm? Quote Link to comment Share on other sites More sharing options...
Smrdis Posted February 26, 2015 Share Posted February 26, 2015 where do you get 2.5$ cpm?My games have $1-$10 ecpm with admob / chartboost / iads , depends on traffic, but $2.5 average. SolarJS 1 Quote Link to comment Share on other sites More sharing options...
totor Posted February 27, 2015 Share Posted February 27, 2015 My games have $1-$10 ecpm with admob / chartboost / iads , depends on traffic, but $2.5 average. just to be clear, are we talking html5 games on a website or html5 games wrapped in an appstore? and if the former i'd like to know what kind of distribution channel you have, is it big portals or only your website? Quote Link to comment Share on other sites More sharing options...
Smrdis Posted March 1, 2015 Share Posted March 1, 2015 just to be clear, are we talking html5 games on a website or html5 games wrapped in an appstore?We talking about html5 games distributed by Softgames. Nobody knows Softgames ads cpm, so I gave the example of appstore/googleplay ads networks, based on my own experience. I do not see any reasons why eCPM of softgames ads should be signtifically less than another mobile networks. They use video ads, so eCPM should be good. Quote Link to comment Share on other sites More sharing options...
blizzardmuffin Posted March 2, 2015 Share Posted March 2, 2015 Really interesting read. Thanks for sharing Quote Link to comment Share on other sites More sharing options...
Paul P Posted March 15, 2015 Share Posted March 15, 2015 Thanks for information . Quote Link to comment Share on other sites More sharing options...
lekchan Posted July 8, 2015 Share Posted July 8, 2015 We really need examples of games that SoftGames pay $30K for because I've offered you very good games, and you offered just $5K at the most exclusively (html5 + mobile + all kinds of rights).Thank you, ozdy, there are some solid figure information for reference. Quote Link to comment Share on other sites More sharing options...
Gogafem Posted July 9, 2015 Share Posted July 9, 2015 Softgames look for high quality native-like games.I do wonder what a 30000$ HTML5 game is like though... Quote Link to comment Share on other sites More sharing options...
SolarJS Posted July 11, 2015 Share Posted July 11, 2015 That was just a marketing joke, a cry for attention I guess. If you want a good deal nowadays go with Famobi (for example), they grow very fast. Quote Link to comment Share on other sites More sharing options...
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