SebastianB Posted August 24, 2014 Share Posted August 24, 2014 Hi, i'm new in game development, so I decide start with some really simple - painting.I'm not sure if my througts are right, so I'll explain it little bit and pls give me feedback.I think painting is simple, so it should works like this:1) User select color2) User pick finger/mouse on board3) In every rate (frame cycle) application add point to canvas and some kind of array(?) Let's move it on hight lvl - add restriction and check if user paint just in canvas1) User select color2) User pick finger/mouse on board3) In every rate (frame cycle) application will check, if current position of finger(mouse) is in canvas3a) if not show alert and change color of current stroke to red3b) otherwise add point to canvas and some kind of array - I'll like to move from simple painting to coloring book - are my steps in right direction? Thank you and happy coding! Quote Link to comment Share on other sites More sharing options...
Rezoner Posted August 26, 2014 Share Posted August 26, 2014 Rather choose a game where there are sprites - this guy routine to learn gamedev with Phaser is a great example - http://www.lessmilk.com/12gamesI don't think Phaser will provide you means for creating painting game - you can do that of course but you are then missing all things that this library solves for you (sprites, collisions, webgl) Quote Link to comment Share on other sites More sharing options...
Deban Posted August 28, 2014 Share Posted August 28, 2014 Your steps are weird. Basically that is not a game. It's interactive, right, but won't give you any skills you will use to make more common games. And going from simple painting to colouring book is adding an image that you paint over that is almost no change at all. Normally people go with things like this:http://www.emanueleferonato.com/2010/05/07/6-games-you-must-be-able-to-make-in-less-than-a-day/ Or something close, like recreating the history of gaming (easier to complex). Pong, Pacman, space invaders, etc... But, it seriously depend in what types of games you are planing to make. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.