XekeDeath Posted August 24, 2014 Share Posted August 24, 2014 No LD48#30 topic yet..? Well, here we go...!I'll post games in this OP when they come in... Xeke Death:Game: http://xekeland.com/games/ConnectedWorldsLD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=19338 BitOfGold:Game: http://www.bitofgold.com/connecthome/LD Page: http://www.ludumdare...eview&uid=40380 villetou:Game: http://villetou.github.io/LD30/LD Page: http://www.ludumdare...eview&uid=36242 jzcoder:LD page: http://www.ludumdare...preview&uid=822 oxysoft:LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25340 IAmSpencer:LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=24919 c023-dev:LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=19370 Thrainsa:Game: http://marwane.kalam-alami.net/ld30/LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=9172 rhmoller:Game: http://openspaceaarhus.github.io/Buddinge/LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=34920Source: https://github.com/openspaceaarhus/Buddinge jkcxn:LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15096 Link to comment Share on other sites More sharing options...
XekeDeath Posted August 24, 2014 Author Share Posted August 24, 2014 Starting with me..!I was planning on sitting this one out, but then I had an idea and just had to go with it...I started many hours late, and I'm finishing up now, because work in the morning... But, here is Connected Worlds Public Transport Inc..!http://xekeland.com/games/ConnectedWorlds There is only 4 levels at the moment, the first couple are kinda tutorial levels, then a couple I threw together while testing...There is an editor where you can make levels, and they will appear in the games level progression in the order they are made...You can even stick your name on it...! Link to comment Share on other sites More sharing options...
BitOfGold Posted August 25, 2014 Share Posted August 25, 2014 I used Phaser + the isometric plugin in my game.It's a puzzle game about connecting the two sides of the level.A bit like sokoban a bit like 'pipes'.It was much fun making it with Phaser! Game: http://www.bitofgold.com/connecthome/LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40380 Link to comment Share on other sites More sharing options...
XekeDeath Posted August 25, 2014 Author Share Posted August 25, 2014 That is a very nice looking game..!The only things it needs are some chill music, fancy sounds, restart button and end of level animation instead of cutting to the next level screen... Link to comment Share on other sites More sharing options...
villetou Posted August 25, 2014 Share Posted August 25, 2014 Here's my entry "Connected Nations", where you have to manage limited resources between nations and survive as long as possible. Tap QWAS to produce resources and use Cursor keys to share resources. Quite track'n'fieldish (=button smashing involved) Game: http://villetou.github.io/LD30/LD Page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=36242 Link to comment Share on other sites More sharing options...
jzcoder Posted August 25, 2014 Share Posted August 25, 2014 This is my Phaser entry: Galactic Tollway Authority (GTA). I first used Phaser for this years GGJ, and have not used JavaScript or Phaser since, but I thought my entry turned out OK. Google searches turned up a lot of help from these forums... It's a simple RTS Strategy game: LD page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=822 Link to comment Share on other sites More sharing options...
oxysoft Posted August 26, 2014 Share Posted August 26, 2014 Dreaming of Revenge Unfinished by a fluke; Had I had like 2 or 3 more hours, (which I would have had if I hadn't been so inexperienced to Phaser at the beginning of this Ludum Dare) it would probably have been 100% complete Does anyone know what are the rules regarding modifying the game's static information? (Entity spawn positions in a map, an entity's navigation mesh, etc) I would assume it's not allowed since only gamebreaking bugs are okay to fixOr maybe adding sound effects and music post Ludum Dare? At least, the game has very pretty and incredibly polished graphics, thanks to my invaluable teammate Link to comment Share on other sites More sharing options...
XekeDeath Posted August 26, 2014 Author Share Posted August 26, 2014 The copy that you submitted for judging has to remain mostly unchanged, with game-breaking bugs being the exception... Outside of that, do what you wish...! I intent to polish up the exploding people and put some animations and music in mine...eventually... Link to comment Share on other sites More sharing options...
ZoomBox Posted August 26, 2014 Share Posted August 26, 2014 oxysoftWrong link man ! Link to comment Share on other sites More sharing options...
StuffBySpencer Posted August 26, 2014 Share Posted August 26, 2014 Didn't think I was going to participate this time because I couldn't come up with an idea until about 6 hours in, but never the less, Phaser has proven to be an amazing framework! My Game: Planet Wanderer Thanks to Rich and the whole Phaser/HTML5 Game Dev community for all the help over the past months! Link to comment Share on other sites More sharing options...
oxysoft Posted August 26, 2014 Share Posted August 26, 2014 oxysoftWrong link man ! The sleep deprivation of this weekend must have really gotten to me! It's fixed now Link to comment Share on other sites More sharing options...
c023-dev Posted August 27, 2014 Share Posted August 27, 2014 ComboTwin A tale about an abstract siamese twin... Link to comment Share on other sites More sharing options...
Thrainsa Posted August 27, 2014 Share Posted August 27, 2014 With two friends we made a game named "Corponnected Ltd." using phaser io for LD30.Game: http://marwane.kalam-alami.net/ld30/LD Game: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=9172 The game is based on "How to manage your global company and conquer the world, by building and improving factories."You have to build factories producing different products to make money and be able to build other factories. Each one having a different mechanism which make the game really interesting (or at least we think so ^^) The final objective is to be able to launch your own rocket into space Thanks a lot for this framework, phaser io was really good. But to make this post useful for this framework, there is also things that could have been improved (or that we missed^^). - The list of example is really useful, but I think that having a link to the documentation in each example would have been nice. - The documentation is some times a little hard to understand. - An example of a complex UI would have been great. We used for ours images and text inputs inside groups having groups having groups... It works but we took some time to figure out how to do it right. But still phaser io was really great! Link to comment Share on other sites More sharing options...
rhmoller Posted August 27, 2014 Share Posted August 27, 2014 I made this game with a couple of other guys from the danish hacker space: Open Space Aarhus. You control a small cable truck in the city Buddinge. It is your job to bring fiber to the citizens to connect their little worlds. It is written in Typescript and uses Phaser with the P2 physics engine Game: http://openspaceaarhus.github.io/Buddinge/Ludum Dare entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=34920Source: https://github.com/openspaceaarhus/Buddinge Link to comment Share on other sites More sharing options...
jkcxn Posted August 28, 2014 Share Posted August 28, 2014 I made this for LD30 http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15096 It was my first time using Phaser and it was a really great experience. My only complaint is that the docs are a bit hard to navigate. Link to comment Share on other sites More sharing options...
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