Alvaro Posted August 24, 2014 Share Posted August 24, 2014 I am using the WorldMonger approach to create a tiled ground. which include tiled mesh with a different textures applied by altitude. But where the tiles should join, I can see that they altitude doesn't match and same thing happen with the texture. Starting with the altitude problem, I think that it doesn't match because of the subdivisions. Is there a way of connect the meshes and avoid the mismatch? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted August 24, 2014 Share Posted August 24, 2014 have you try with tiledGround? http://makina-corpus.com/blog/metier/how-to-use-multimaterials-with-a-tiled-ground-in-babylonjs Version of Babylon 1.13 and > Quote Link to comment Share on other sites More sharing options...
Alvaro Posted August 24, 2014 Author Share Posted August 24, 2014 It doesn't use a height map as I am using and it using images from open street map. My texture is being generated on the fly. I will have a look but I don't think that it will help me. Quote Link to comment Share on other sites More sharing options...
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